Working Lighthouses for Reforger
Players now
22
Servers
40
Rating
100%
24 votes
Subscribers
-
8,794 downloads
Busiest servers running it 40 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- borked.gb
- Version
- 1.1.7
- Size
- 9 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 9 Mar 2026
- Updated
- 1 month ago
- Workshop ID
- 68D36AC4096ADC5D
Recent adoption
30 days: +50 −46 ↑0
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Required by
12Often used with
8Version history
7-
v1.1.7 9 KB 21 Aug 2026
Fixed lighthouses Adjusted light sources*
-
v1.1.6 8 KB 12 Mar 2026
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v1.1.5 8 KB 11 Mar 2026
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v1.1.4 6 KB 11 Mar 2026
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v1.1.3 6 KB 11 Mar 2026
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v1.1.2 7 KB 11 Mar 2026
Description from the Workshop
This mod modifies the vanilla lighthouse prefabs to emit a beam of rotating light. The light emits at a 35 degree angle and rotates at approximately 15.9 RPM, closely reflecting the behaviour of real maritime navigation lights. Both lighthouses automatically turn off during daylight hours. At night beacons activate and can be disabled/enabled via the switches near the top of both buildings, or by GM. All changes are applied directly to the base lighthouse prefabs, allowing them to function on any Reforger map that uses the standard game lighthouse assets. No additional configuration or map editing is required. Any issues feel free to contact me on discord: borked.gb