ArmaDB

Working Lighthouses for Reforger

Players now

22

Servers

40

Rating

100%

24 votes

Subscribers

-

8,794 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68D36AC4096ADC5D

Busiest servers running it 40 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 134
Average players Low to peak in each bucket

Details

Author
borked.gb
Version
1.1.7
Size
9 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
9 Mar 2026
Updated
1 month ago
Workshop ID
68D36AC4096ADC5D

Recent adoption

30 days: +50 −46 ↑0

Version history

7
  1. v1.1.7 9 KB 21 Aug 2026

    Fixed lighthouses Adjusted light sources*

  2. v1.1.6 8 KB 12 Mar 2026
  3. v1.1.5 8 KB 11 Mar 2026
  4. v1.1.4 6 KB 11 Mar 2026
  5. v1.1.3 6 KB 11 Mar 2026
  6. v1.1.2 7 KB 11 Mar 2026
Description from the Workshop

This mod modifies the vanilla lighthouse prefabs to emit a beam of rotating light. The light emits at a 35 degree angle and rotates at approximately 15.9 RPM, closely reflecting the behaviour of real maritime navigation lights. Both lighthouses automatically turn off during daylight hours. At night beacons activate and can be disabled/enabled via the switches near the top of both buildings, or by GM. All changes are applied directly to the base lighthouse prefabs, allowing them to function on any Reforger map that uses the standard game lighthouse assets. No additional configuration or map editing is required. Any issues feel free to contact me on discord: borked.gb