ArmaDB

This mod overhauls the kill feed notification system to fully support all kill scenarios involving AI characters.

Players now

16

Servers

29

Rating

100%

13 votes

Subscribers

-

4,676 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68B50AE0796BD2C4

Busiest servers running it 29 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 40
Average players Low to peak in each bucket

Details

Author
reaMarigold
Version
1.0.2
Size
4 KB
Licence
APL-ND
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
26 Feb 2026
Updated
7 months ago
Workshop ID
68B50AE0796BD2C4

Recent adoption

30 days: +59 −45 ↑0

Version history

3
  1. v1.0.2 4 KB 7 Mar 2026

    Fixed invalid kill feed names (e.g. . ·) caused by third-party mods like RHS — auto-generates and caches proper character names per entity.

  2. v1.0.1 2 KB 26 Feb 2026
  3. v1.0.0 2 KB 26 Feb 2026
Description from the Workshop

This mod overhauls the kill feed notification system to fully support all kill scenarios involving AI characters. By default, the game only displays kill notifications for player deaths and shows AI killers by "AI". This mod makes the following changes: Full kill feed coverage: Extends notifications to cover all killer-victim combinations — Player kills AI, AI kills Player, AI kills AI, and AI deaths with no killer — ensuring no kill goes unreported. Full character names for AI: Forces all AI entities in kill notifications to display their full character name (e.g. "John Smith") instead of the generic unit type. Always-on kill feed: Overrides the kill feed settings to always show full killer information (FULL mode) to all players (ALL receive mode), regardless of server configuration. Automatic UI data injection: Dynamically injects missing notification display data for notification types not defined in the vanilla configuration, using existing templates as a base.