This mod overhauls the kill feed notification system to fully support all kill scenarios involving AI characters.
Players now
16
Servers
29
Rating
100%
13 votes
Subscribers
-
4,676 downloads
Busiest servers running it 29 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- reaMarigold
- Version
- 1.0.2
- Size
- 4 KB
- Licence
- APL-ND
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 26 Feb 2026
- Updated
- 7 months ago
- Workshop ID
- 68B50AE0796BD2C4
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Required by
2Often used with
8Version history
3-
v1.0.2 4 KB 7 Mar 2026
Fixed invalid kill feed names (e.g. . ·) caused by third-party mods like RHS — auto-generates and caches proper character names per entity.
-
v1.0.1 2 KB 26 Feb 2026
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v1.0.0 2 KB 26 Feb 2026
Description from the Workshop
This mod overhauls the kill feed notification system to fully support all kill scenarios involving AI characters. By default, the game only displays kill notifications for player deaths and shows AI killers by "AI". This mod makes the following changes: Full kill feed coverage: Extends notifications to cover all killer-victim combinations — Player kills AI, AI kills Player, AI kills AI, and AI deaths with no killer — ensuring no kill goes unreported. Full character names for AI: Forces all AI entities in kill notifications to display their full character name (e.g. "John Smith") instead of the generic unit type. Always-on kill feed: Overrides the kill feed settings to always show full killer information (FULL mode) to all players (ALL receive mode), regardless of server configuration. Automatic UI data injection: Dynamically injects missing notification display data for notification types not defined in the vanilla configuration, using existing templates as a base.