Smart AI Auto Mortar. Autonomously engages radio-spotted targets. Features realistic dispersion, dynamic prioritization.
Players now
104
Servers
65
Rating
88%
56 votes
Subscribers
-
11,228 downloads
Busiest servers running it 65 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Tr1gEr123
- Version
- 1.0.1
- Size
- 5 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 2 Feb 2026
- Updated
- 8 months ago
- Workshop ID
- 6884BEDB4F582595
Recent adoption
30 days: +106 −86 ↑0
- − Super Secret Server 1.0.1 5h ago
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- + ILLIcit Minds RAIF HAUS PvE https://discord.gg/r9fcajfx 1.0.1 1d ago
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- − [BR] BIG OPERATIONS [PVE][CROSSPLAY][HARDCORE] discord.gg/Sf3tHz8zG 1.0.1 1d ago
- − Stygies VIII | Warhammer | Milsim 1.0.1 2d ago
Required by
7Often used with
8Version history
2-
v1.0.1 5 KB 3 Feb 2026
Added Player Override system. Auto-mortar logic now automatically pauses when a player enters the gunner seat and resumes when the player leaves.
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v1.0.0 5 KB 2 Feb 2026
Description from the Workshop
AI Mortar Fire Support System Transform your battlefield with fully autonomous indirect fire support. This mod adds a specialized mortar system that allows AI to engage targets without direct line of sight, relying on intelligence from friendly units. How to Use (Step-by-Step) Spawn the Mortar: Open the Game Master (or Editor), go to the USSR Faction, look under the Vehicles category, and spawn the entity named "Auto Mortar". Manning the Gun: Spawn an AI soldier and order them to Get In the mortar. Logistics (Important!): Place a Universal Arsenal (or a pile of mortar shells) close to the mortar. The AI gunner needs a nearby ammo source to reload between fire missions. Combat: You don't need to give fire orders! If ANY friendly unit on the map spots an enemy within radio range, the mortar will automatically calculate the trajectory and begin firing. Features Networked Targeting: The mortar acts as a true support weapon. It does not need to see the enemy itself. If your recon squad sees a target 1km away, the mortar will engage it. Target Prioritization: The AI automatically selects the best target based on distance and visual confirmation, prioritizing active threats over old contacts. Realistic Dispersion: Simulates natural inaccuracy. Shells cover an area rather than hitting a single pixel, making it effective against squads. Optimized Performance: Designed to be lightweight on the server, even with multiple batteries firing at once. Subscribe and have fun!