ArmaDB
Workshop mod

Persistent Personal Markers

by borked.gb · all their mods

Prevents player map markers from being deleted on disconnect or crash, keeping them alive for 30 minutes to support continuity during operations.

Players now

0

Servers

11

Rating

100%

1 votes

Subscribers

-

778 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/686CB5EE01986D0A

Busiest servers running it 11 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 53
Average players Low to peak in each bucket

Details

Author
borked.gb
Version
1.0.15
Size
3 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
22 Jan 2026
Updated
6 months ago
Workshop ID
686CB5EE01986D0A

Recent adoption

30 days: +4 −3 ↑0

Version history

8
  1. v1.0.15 3 KB 23 Mar 2026

    Fixed the GetPlayerIdentityId issue

  2. v1.0.14 3 KB 10 Mar 2026
  3. v1.0.13 2 KB 10 Mar 2026
  4. v1.0.12 2 KB 10 Mar 2026
  5. v1.0.11 2 KB 10 Mar 2026
  6. v1.0.10 2 KB 26 Feb 2026
Description from the Workshop

Disclaimer: This mod is currently work in progress. I have it working in a test environment but it will likely require more work. Description: In vanilla Reforger, player map markers are wiped the moment someone disconnects or crashes, which can undo planning mid operation. This script (PPM) fixes that by delaying the cleanup. Markers are kept for up to 30 minutes after a disconnect, allowing players to rejoin and pick up exactly where they left off. If the player returns in time, ownership is restored automatically. If not, the markers are cleared to keep the map tidy. The mod is designed for dedicated servers and works with any game mode that uses standard map markers. To see if the mod is loaded correctly, look for the following in your server logs: SCRIPT : PPM: Player # disconnected. Delaying marker cleanup for 30 minutes. Any issues, or feedback feel free to contact me on discord: borked.gb