This is an unofficial hotfix for the ACE Overheating Dev mod.
Players now
1
Servers
2
Rating
100%
6 votes
Subscribers
-
1,466 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- faoifh
- Version
- 1.0.0
- Size
- 3 KB
- Licence
- APL
- Game version
- 1.6.0.95
- Likes
- 0 / 0 dislikes
- Published
- 13 Jan 2026
- Updated
- 9 months ago
- Workshop ID
- 685B222050A04ADC
Recent adoption
30 days: +4 −1 ↑0
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Requires
2Often used with
8Version history
1-
v1.0.0 3 KB 13 Jan 2026
Description from the Workshop
Description This is an unofficial hotfix for the ACE Overheating Dev mod. I noticed a critical bug where the barrel temperature would never decrease for specific weapons (e.g., some weapons from CapsWeaponPacks), causing them to remain permanently overheated. Technical Details & Root Cause After investigating, the issue appears to stem from the game engine's GetBarrelSurfaceArea() method. It seems that this method fails to return a valid surface area value when the gun's barrel is completely enclosed by the handguard. As a result, the cooling calculation breaks for these specific weapon models. The Fix I have modified the script to implement hardcoded default values for the cooling logic. This ensures that even if the engine returns an invalid surface area, the weapon will still cool down properly over time. Credits Original Mod: ACE Overheating Dev This is a personal fix/patch. All credits for the original code belong to the ACE team.