Tactical AI overhaul with skill-based behaviors, realistic reactions, and intelligent spawn management adapting to player count and objectives.
Players now
4
Servers
28
Rating
91%
57 votes
Subscribers
-
14,274 downloads
Busiest servers running it 28 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- JacksonCoach
- Version
- 2.0.2
- Size
- 1.4 MB
- Licence
- APL-SA
- Game version
- 1.6.0.95
- Likes
- 0 / 0 dislikes
- Published
- 4 Jan 2026
- Updated
- 9 months ago
- Workshop ID
- 68494CE78A849933
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30 days: +85 −76 ↑0
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Required by
2Often used with
8Version history
10-
v2.0.2 1.4 MB 7 Jan 2026
-
v2.0.1 2.0 MB 7 Jan 2026
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v1.0.38 2.0 MB 7 Jan 2026
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v1.0.37 2.0 MB 7 Jan 2026
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v1.0.36 2.0 MB 7 Jan 2026
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v1.0.35 2.0 MB 7 Jan 2026
Description from the Workshop
# FS AI Enhancement v2.1 Transform Arma Reforger AI into tactical military units with intelligent behaviors and dynamic spawn management. ## 🎯 KEY FEATURES ### 🧠 Advanced AI Systems **Contextual Behaviors** • 4 AI contexts: Defensive, Offensive, Patrol, Off-Duty • 8 states: Idle, Alert, Combat, Investigating, Wounded, Retreating, Pursuing, Consolidating • Defensive AI stay in position, offensive AI pursue enemies **Realistic Reactions** • Human-like delays (0.5-1.5s based on skill) • Fear and hesitation when surprised • Imprecise threat detection (±30° error) • Smart cover selection (Building > Wall > Rock > Tree) **Skill-Based AI** • 4 levels auto-detected: Recruit, Regular, Veteran, Elite • Based on unit type (Officer/SpecForces = Elite, Sniper = Veteran, Militia = Recruit) • Affects accuracy, reaction time, fear resistance, tactics **Enhanced Accuracy** • Base 90% (improved from 80% vanilla) • +15% CQB bonus under 10m • +30% sniper mode when prone/stable • 50% faster recovery (15%/s) **Advanced Tactics** • Flanking when outnumbering enemies • Strategic high ground capture • Lean shooting from cover • Smart grenade usage --- ## 🎮 DYNAMIC SPAWN MANAGEMENT ### Player-Based Scaling • 1-6 players: 18 AI max, 1 armored • 7-15 players: 37 AI max, 2 armored • 16+ players: 24+ AI, 3 armored • Absolute limits: 50 AI, 5 armored (server protection) ### NEW v2.1: Objective Prioritization ⭐ • Auto-detects bases, capture points, supply depots • 3-tier priority system: - 0-83% limit: All spawns allowed - 83-100%: Only < 200m from objectives - 100%+: Only < 150m from objectives • AI spawn near objectives, not randomly in forests • Coherent combat around strategic points ### Event-Driven Architecture • Intercepts spawns at creation (no server scans) • 99% less CPU load vs traditional systems • <1ms per spawn decision • Updates player count every 30s only ### Works With All Missions • Automatically active (Conflict, custom, vanilla) • No missio...