Bandage Mod Thanks JamesD, Trumm44 & esp. Hycann for script fixes! Bandage: Medics heal allies faster. Non-medics are slower. Auto-detect prefab keyword. Config timings with sliders.
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Rating
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11 votes
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701 downloads
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Players on servers with it
daily, last 30 days
Details
- Author
- KebabierDu96
- Version
- 1.0.5
- Size
- 29 KB
- Licence
- APL-SA
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 3 Jan 2026
- Updated
- 6 months ago
- Workshop ID
- 68476EF20ED9F64E
Recent adoption
30 days: +1 −1 ↑0
- − [Operation Novigrad - RP PVP FR] 1.0.5 1w ago
- + [GER] PzGrenBtl 417 ~ https://discord.gg/N3wdYbEXYk 1.0.5 4w ago
Required by
1Often used with
8Version history
6-
v1.0.5 29 KB 26 Mar 2026
use item-based detection instead, instead of prefab name
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v1.0.4 29 KB 18 Feb 2026
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v1.0.3 12 KB 3 Feb 2026
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v1.0.2 11 KB 7 Jan 2026
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v1.0.1 3 KB 6 Jan 2026
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v1.0.0 3 KB 3 Jan 2026
Description from the Workshop
Medics Medics can heal allies in just 5 seconds, compared to the much slower 15-second for non medics. Self-heal is intentionally slower at 25 (35 for non medic ) seconds for better balance. use item-based detection instead, allowing you to define a specific medical item as the medic identifier, with KitMedical.US used by default. Calling for a MEDIC! becomes a real survival reflex. Non-Medics Non-medics keep the very slow vanilla-style timings. Self-heal remains at 35 seconds. Healing others takes 15 seconds. Simple Configuration Everything is configured directly in the bandage prefab with easy sliders. Medic self-heal: 25s Medic ally heal: 5s Version plus “Workshop” A complete overhaul of medical gameplay. Medics now play a much more important role on the battlefield. They can treat allies in only 5 seconds, while self-healing is slowed down to 25 seconds for balance. Non-medics remain much slower, with a 35-second self-heal and a 15-second ally heal, making teamwork and calling for a medic far more important.