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Bandage Mod Thanks JamesD, Trumm44 & esp. Hycann for script fixes! Bandage: Medics heal allies faster. Non-medics are slower. Auto-detect prefab keyword. Config timings with sliders.

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11 votes

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701 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68476EF20ED9F64E

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Details

Author
KebabierDu96
Version
1.0.5
Size
29 KB
Licence
APL-SA
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
3 Jan 2026
Updated
6 months ago
Workshop ID
68476EF20ED9F64E

Recent adoption

30 days: +1 −1 ↑0

Version history

6
  1. v1.0.5 29 KB 26 Mar 2026

    use item-based detection instead, instead of prefab name

  2. v1.0.4 29 KB 18 Feb 2026
  3. v1.0.3 12 KB 3 Feb 2026
  4. v1.0.2 11 KB 7 Jan 2026
  5. v1.0.1 3 KB 6 Jan 2026
  6. v1.0.0 3 KB 3 Jan 2026
Description from the Workshop

Medics Medics can heal allies in just 5 seconds, compared to the much slower 15-second for non medics. Self-heal is intentionally slower at 25 (35 for non medic ) seconds for better balance. use item-based detection instead, allowing you to define a specific medical item as the medic identifier, with KitMedical.US used by default. Calling for a MEDIC! becomes a real survival reflex. Non-Medics Non-medics keep the very slow vanilla-style timings. Self-heal remains at 35 seconds. Healing others takes 15 seconds. Simple Configuration Everything is configured directly in the bandage prefab with easy sliders. ​ Medic self-heal: 25s Medic ally heal: 5s Version plus “Workshop” A complete overhaul of medical gameplay. Medics now play a much more important role on the battlefield. They can treat allies in only 5 seconds, while self-healing is slowed down to 25 seconds for balance. Non-medics remain much slower, with a 35-second self-heal and a 15-second ally heal, making teamwork and calling for a medic far more important.