Procedural AI warfare on Everon, Arland, and Kolguyev. Sandbox skirmishes with deep setup options, plus a singleplayer Campaign with call-ins, perks, and squad command.
Players now
2
Servers
43
Rating
97%
354 votes
Subscribers
-
32,325 downloads
Busiest servers running it 43 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Hushmodee
- Version
- 1.80.1
- Size
- 14.2 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 29 Dec 2025
- Updated
- 1 week ago
- Workshop ID
- 67352E1E1F06E599
Recent adoption
30 days: +76 −63 ↑62
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- ↑ HAZETEAM6 1.75.0 1.80.1 1d ago
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- − Kybliczech_Reforger_SRV 1.80.1 1d ago
Required by
34Often used with
8Version history
12-
v1.80.1 14.2 MB 7 Oct 2026
- Fixed a spawn loop that kept creating AI when a modded character never joined its squad - Dedicated-server clients now use the server's arsenal loadouts, including when playing alone
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v1.80.0 14.2 MB 4 Oct 2026
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v1.79.0 14.2 MB 4 Oct 2026
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v1.78.0 14.2 MB 2 Oct 2026
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v1.77.0 14.2 MB 1 Oct 2026
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v1.76.0 14.2 MB 30 Sep 2026
Description from the Workshop
Fight dynamic AI vs AI battles across Everon, Arland, and Kolguyev. Every session generates a new combat zone. Join as attacker or defender and fight alongside your faction as the battle unfolds. Sandbox Skirmishes Drop into one-off battles with full control over the setup: - Battle modes: Attack, Defend, Endless Incursion, Strongpoint Control and Sector Assault - Battle sizes from Very Small to Very Large - Per-side factions, AI skill, vehicle density, and doctrine - Weather, time of day, difficulty, and force balance - Optional AI and player support call-ins, side objectives, and defensive assets A faction wins by breaking the enemy’s manpower (or by taking all sectors in Sector Assault). No two fights play the same. Game Modes - Defend/Attack: One side holds the area while the other assaults it. - Attack/Attack: Both sides push toward each other from opposite ends of the battlefield. - Endless Incursion: A large attack-and-defend fight whose contested zone shifts across the map as the match goes on. - Strongpoint Control: Both sides race to take and hold several points around a chosen area. Held points fund replacements. - Sector Assault: Attackers push through linked sectors toward the defender's FOB. Campaign Mode (Singleplayer): Link battles into a sector war across the map. Capture ground, manage morale and momentum, and spend Requisition Points between fights on field upgrades and support stock. Features include: - Campaign lengths from short conflicts to long wars - Staging briefings, saves, and operational lives - Perks such as Field Armory, Buddy Team, Transport Vehicle, Reserve Life, and Field Promotion - Optional third-faction rivals, sabotage, and desperation events when a side is on the ropes Support & Command Call in mortars, strafing runs, combat helicopters, reinforcements, and recon. Retask nearby friendly infantry and vehicles from the map. Lead a squad with stance commands, dismount-keep-gunner, and gunner boarding or recruit a fireteam from...