ArmaDB

Procedural AI warfare on Everon, Arland, and Kolguyev. Sandbox skirmishes with deep setup options, plus a singleplayer Campaign with call-ins, perks, and squad command.

Players now

2

Servers

43

Rating

97%

354 votes

Subscribers

-

32,325 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/67352E1E1F06E599

Busiest servers running it 43 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 24
Average players Low to peak in each bucket

Details

Author
Hushmodee
Version
1.80.1
Size
14.2 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
29 Dec 2025
Updated
1 week ago
Workshop ID
67352E1E1F06E599

Recent adoption

30 days: +76 −63 ↑62

Version history

12
  1. v1.80.1 14.2 MB 7 Oct 2026

    - Fixed a spawn loop that kept creating AI when a modded character never joined its squad - Dedicated-server clients now use the server's arsenal loadouts, including when playing alone

  2. v1.80.0 14.2 MB 4 Oct 2026
  3. v1.79.0 14.2 MB 4 Oct 2026
  4. v1.78.0 14.2 MB 2 Oct 2026
  5. v1.77.0 14.2 MB 1 Oct 2026
  6. v1.76.0 14.2 MB 30 Sep 2026
Description from the Workshop

Fight dynamic AI vs AI battles across Everon, Arland, and Kolguyev. Every session generates a new combat zone. Join as attacker or defender and fight alongside your faction as the battle unfolds. Sandbox Skirmishes Drop into one-off battles with full control over the setup: - Battle modes: Attack, Defend, Endless Incursion, Strongpoint Control and Sector Assault - Battle sizes from Very Small to Very Large - Per-side factions, AI skill, vehicle density, and doctrine - Weather, time of day, difficulty, and force balance - Optional AI and player support call-ins, side objectives, and defensive assets A faction wins by breaking the enemy’s manpower (or by taking all sectors in Sector Assault). No two fights play the same. Game Modes - Defend/Attack: One side holds the area while the other assaults it. - Attack/Attack: Both sides push toward each other from opposite ends of the battlefield. - Endless Incursion: A large attack-and-defend fight whose contested zone shifts across the map as the match goes on. - Strongpoint Control: Both sides race to take and hold several points around a chosen area. Held points fund replacements. - Sector Assault: Attackers push through linked sectors toward the defender's FOB. Campaign Mode (Singleplayer): Link battles into a sector war across the map. Capture ground, manage morale and momentum, and spend Requisition Points between fights on field upgrades and support stock. Features include: - Campaign lengths from short conflicts to long wars - Staging briefings, saves, and operational lives - Perks such as Field Armory, Buddy Team, Transport Vehicle, Reserve Life, and Field Promotion - Optional third-faction rivals, sabotage, and desperation events when a side is on the ropes Support & Command Call in mortars, strafing runs, combat helicopters, reinforcements, and recon. Retask nearby friendly infantry and vehicles from the map. Lead a squad with stance commands, dismount-keep-gunner, and gunner boarding or recruit a fireteam from...