ArmaDB

SUPER DUPPER WIP EXPECT BUGS IED RANDOM SPAWN

Players now

21

Servers

21

Rating

92%

12 votes

Subscribers

-

9,346 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/66E50A238FD98826

Busiest servers running it 21 in total

All servers

Players on servers with it

daily, last 30 days

0 10 20 30 40 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 32
Average players Low to peak in each bucket

Details

Author
MADs of Wars
Version
1.0.19
Size
126 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
19 Nov 2025
Updated
5 months ago
Workshop ID
66E50A238FD98826

Recent adoption

30 days: +53 −42 ↑0

Version history

10
  1. v1.0.19 126 KB 14 May 2026
  2. v1.0.18 125 KB 14 May 2026
  3. v1.0.17 97 KB 9 May 2026
  4. v1.0.16 95 KB 18 Mar 2026
  5. v1.0.15 94 KB 23 Feb 2026
  6. v1.0.14 93 KB 22 Feb 2026
Description from the Workshop

EXTREMELY WIP (Very Early Build) ⚠️ Expect bugs, balance changes, and frequent updates. This mod was built very fast and is still under heavy iteration. That means: You may see instability (rare crashes / weird behavior) Edge-case bugs can happen (uncommon situations) Performance and balance will be tuned constantly Updates will continue as systems are refined What This Mod Does (In One Sentence) This mod adds a dynamic IED threat system that creates unpredictable danger near active players across the map. ✅ Explosive prefabs used by this mod come from: EODModByWitchkraft Main Features (Explained Simply) 1) Dynamic Road IED Spawning IEDs can spawn near roads around players. How it works: The system scans around active players Finds road candidates Places traps using configurable distance rules You can configure: min/max spawn distance scan range how often it updates (tick interval) 2) Indoor Door Trap Spawning The mod can also spawn traps at/near house doors, so the threat isn’t only on roads. This adds: ambush risk inside villages “clear the building” tension 3) Linked Trap Pairs (IED + Wire) Instead of spawning only an IED, the mod spawns a linked pair: IED (the main device) Wire trigger (activation / defusal flow) ✅ This keeps activation + defusal behavior consistent. 4) Smart Density & Spawn Limits (Anti-Spam) The mod prevents excessive trap clustering. It uses separate limits for: Road traps (max active road pairs) Door traps (max active door pairs) So tuning one doesn’t break the other. 5) Door-Specific Density Control Door traps can have their own minimum spacing, independent from road spacing. Example: Roads: allow traps every 80m Doors: require at least 150m between door traps 6) Persistent Clean Zones (No Instant Respawn) After an IED is cleared/destroyed, that area can become a blocked zone (no respawn there). Zone lifetime options: Permanent Time-based (expires after X minutes) 7) Distance Streaming System (Performance Friendly) Traps that are...