SUPER DUPPER WIP EXPECT BUGS IED RANDOM SPAWN
Players now
21
Servers
21
Rating
92%
12 votes
Subscribers
-
9,346 downloads
Busiest servers running it 21 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- MADs of Wars
- Version
- 1.0.19
- Size
- 126 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 19 Nov 2025
- Updated
- 5 months ago
- Workshop ID
- 66E50A238FD98826
Recent adoption
30 days: +53 −42 ↑0
- + [NA] Misfit Toys Gameserver | Conflict PvE | Cold War 1989 | AI | Tanks Jets Ships | Everon 1.0.19 1d ago
- + OPERATION BALTIC CIRCUS 1.0.19 3d ago
- + JSOC | Foxtrot Alpha - Operations 1.0.19 4d ago
- + BetterArma - Operation Takistan 1.0.19 5d ago
- + Ger Bundeswehr PvE Test 1.0.19 5d ago
- + OPERATION BALTIC CIRCUS 1.0.19 5d ago
- − [RU/EU] USSR PROJECT | PVE 1.0.19 5d ago
- − [ORL] Arma Reforger Silence Test 1.0.19 6d ago
- + [ITA] Italian Tattica&Azione - PVE - .gg/8NRApV46u 1.0.19 6d ago
- − [ITA] Italian Tattica&Azione - PVE - .gg/8NRApV46u 1.0.19 6d ago
- − BetterArma - Operation Takistan 1.0.19 6d ago
- + BetterArma - Operation Takistan 1.0.19 6d ago
Requires
2Required by
7Often used with
8Version history
10-
v1.0.19 126 KB 14 May 2026
-
v1.0.18 125 KB 14 May 2026
-
v1.0.17 97 KB 9 May 2026
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v1.0.16 95 KB 18 Mar 2026
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v1.0.15 94 KB 23 Feb 2026
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v1.0.14 93 KB 22 Feb 2026
Description from the Workshop
EXTREMELY WIP (Very Early Build) ⚠️ Expect bugs, balance changes, and frequent updates. This mod was built very fast and is still under heavy iteration. That means: You may see instability (rare crashes / weird behavior) Edge-case bugs can happen (uncommon situations) Performance and balance will be tuned constantly Updates will continue as systems are refined What This Mod Does (In One Sentence) This mod adds a dynamic IED threat system that creates unpredictable danger near active players across the map. ✅ Explosive prefabs used by this mod come from: EODModByWitchkraft Main Features (Explained Simply) 1) Dynamic Road IED Spawning IEDs can spawn near roads around players. How it works: The system scans around active players Finds road candidates Places traps using configurable distance rules You can configure: min/max spawn distance scan range how often it updates (tick interval) 2) Indoor Door Trap Spawning The mod can also spawn traps at/near house doors, so the threat isn’t only on roads. This adds: ambush risk inside villages “clear the building” tension 3) Linked Trap Pairs (IED + Wire) Instead of spawning only an IED, the mod spawns a linked pair: IED (the main device) Wire trigger (activation / defusal flow) ✅ This keeps activation + defusal behavior consistent. 4) Smart Density & Spawn Limits (Anti-Spam) The mod prevents excessive trap clustering. It uses separate limits for: Road traps (max active road pairs) Door traps (max active door pairs) So tuning one doesn’t break the other. 5) Door-Specific Density Control Door traps can have their own minimum spacing, independent from road spacing. Example: Roads: allow traps every 80m Doors: require at least 150m between door traps 6) Persistent Clean Zones (No Instant Respawn) After an IED is cleared/destroyed, that area can become a blocked zone (no respawn there). Zone lifetime options: Permanent Time-based (expires after X minutes) 7) Distance Streaming System (Performance Friendly) Traps that are...