ArmaDB

Scatter any prefabs automatically with EE_RandomPrefabScatterEntity. I use it for wrecks to quickly build war-torn zones, but you can use it for anything.

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3

Rating

100%

5 votes

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6,405 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/665034399A208B8A

Busiest servers running it 3 in total

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Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 19
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Details

Author
EverElizaldeGaming
Version
1.0.7
Size
538 KB
Licence
APL
Game version
1.4.0.55
Likes
0 / 0 dislikes
Published
8 Sep 2025
Updated
1 year ago
Workshop ID
665034399A208B8A

Recent adoption

30 days: +14 −12 ↑0

Version history

8
  1. v1.0.7 538 KB 13 Sep 2025
  2. v1.0.6 538 KB 9 Sep 2025
  3. v1.0.5 538 KB 8 Sep 2025
  4. v1.0.4 537 KB 8 Sep 2025
  5. v1.0.3 537 KB 8 Sep 2025
  6. v1.0.2 536 KB 8 Sep 2025
Description from the Workshop

This mod adds a prefab called EE_RandomPrefabScatterEntity that automatically scatters any prefabs you choose in a configurable radius. This is what it does: -Lets you select a list of prefabs in the editor (props, fortifications, vehicles, clutter, etc.). -Spawns them randomly within a configurable radius. -Aligns each prefab to terrain height and slope. -Prevents overlaps by checking collisions before spawning. -Clears trees within the placement area so objects don’t clip. -Randomizes orientation for natural distribution. How to use_ 1-In the editor, search for EE_RandomPrefabScatterEntity. 2-Place it wherever you want the scatter to happen. In its attributes: 3-Select the prefabs you want. 4-Set radius. When the mission starts, the prefabs will be scattered automatically. I personally use it to quickly populate zones with wrecks to make areas feel like a war zone, but the system works with any prefab you want.