Scatter any prefabs automatically with EE_RandomPrefabScatterEntity. I use it for wrecks to quickly build war-torn zones, but you can use it for anything.
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Servers
3
Rating
100%
5 votes
Subscribers
-
6,405 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- EverElizaldeGaming
- Version
- 1.0.7
- Size
- 538 KB
- Licence
- APL
- Game version
- 1.4.0.55
- Likes
- 0 / 0 dislikes
- Published
- 8 Sep 2025
- Updated
- 1 year ago
- Workshop ID
- 665034399A208B8A
Recent adoption
30 days: +14 −12 ↑0
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Required by
4Often used with
8Version history
8-
v1.0.7 538 KB 13 Sep 2025
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v1.0.6 538 KB 9 Sep 2025
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v1.0.5 538 KB 8 Sep 2025
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v1.0.4 537 KB 8 Sep 2025
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v1.0.3 537 KB 8 Sep 2025
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v1.0.2 536 KB 8 Sep 2025
Description from the Workshop
This mod adds a prefab called EE_RandomPrefabScatterEntity that automatically scatters any prefabs you choose in a configurable radius. This is what it does: -Lets you select a list of prefabs in the editor (props, fortifications, vehicles, clutter, etc.). -Spawns them randomly within a configurable radius. -Aligns each prefab to terrain height and slope. -Prevents overlaps by checking collisions before spawning. -Clears trees within the placement area so objects don’t clip. -Randomizes orientation for natural distribution. How to use_ 1-In the editor, search for EE_RandomPrefabScatterEntity. 2-Place it wherever you want the scatter to happen. In its attributes: 3-Select the prefabs you want. 4-Set radius. When the mission starts, the prefabs will be scattered automatically. I personally use it to quickly populate zones with wrecks to make areas feel like a war zone, but the system works with any prefab you want.