ArmaDB

For mission makers. EE_AreaMarker lets you place visual zones directly on the map

Players now

135

Servers

13

Rating

100%

2 votes

Subscribers

-

12,313 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/662A29A2BFA8021D

Busiest servers running it 13 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 143
Average players Low to peak in each bucket

Details

Author
EverElizaldeGaming
Version
1.0.7
Size
1.7 MB
Licence
APL
Game version
1.4.0.55
Likes
0 / 0 dislikes
Published
21 Aug 2025
Updated
1 year ago
Workshop ID
662A29A2BFA8021D

Recent adoption

30 days: +23 −23 ↑0

Version history

8
  1. v1.0.7 1.7 MB 13 Sep 2025
  2. v1.0.6 1.7 MB 23 Aug 2025
  3. v1.0.5 1.7 MB 22 Aug 2025
  4. v1.0.4 1.7 MB 22 Aug 2025
  5. v1.0.3 1.7 MB 22 Aug 2025
  6. v1.0.2 1.7 MB 22 Aug 2025
Description from the Workshop

EE_AreaMarker is a simple tool for adding customizable area markers to your scenarios. Just drag the prefab into the world, set the radius and color, and you’ll have a clear visual representation of zones such as capture points or playable boundaries. It integrates seamlessly with Scenario Framework, letting you spawn or despawn markers and even switch colors dynamically, for example, to show when a zone has been captured. This mod includes a new Scenario Framework action: SCR_ScenarioFrameworkActionChangeAreaMarkerColor. It lets you change a marker’s color at runtime by adding the action, specifying the marker’s name, and assigning the new color. Most of the code is from Kexanone's PolygoneDrawCommand so all credits go to him.