For mission makers. EE_AreaMarker lets you place visual zones directly on the map
Players now
135
Servers
13
Rating
100%
2 votes
Subscribers
-
12,313 downloads
Busiest servers running it 13 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- EverElizaldeGaming
- Version
- 1.0.7
- Size
- 1.7 MB
- Licence
- APL
- Game version
- 1.4.0.55
- Likes
- 0 / 0 dislikes
- Published
- 21 Aug 2025
- Updated
- 1 year ago
- Workshop ID
- 662A29A2BFA8021D
Recent adoption
30 days: +23 −23 ↑0
- − [EU] The Great Escape #3 [COOP PvE Escape] (Fugitive Playtest) 1.0.7 6h ago
- + [PL] INET #DEV | PC/XBOX/PS5 | discord.gg/inetarma 1.0.7 2d ago
- − [PL] INET #DEV | PC/XBOX/PS5 | discord.gg/inetarma 1.0.7 2d ago
- + [EU] The Great Escape #3 [COOP PvE Escape] (Fugitive Playtest) 1.0.7 2d ago
- − [EU] The Great Escape #3 [COOP PvE Escape] (Fugitive Playtest) 1.0.7 3d ago
- + GER | AoE - Fun Server - www.aoe-clan.de 1.0.7 3d ago
- − [FR] FRENCH DIVISION ( PvP ) En partenariat avec ExtremeHosting 1.0.7 4d ago
- + [FR] FRENCH DIVISION ( PvP ) En partenariat avec ExtremeHosting 1.0.7 4d ago
- + [AR/EN] ZERO HOUR ARAB | Worthy Conflict 1.0.7 4d ago
- + [RU]VETERANS[ARMA REFORGER] BY VTR_PARTIZAN 1.0.7 5d ago
- − MACV Combat Ops 1.0.7 5d ago
- − COLD WAR 1980 1.0.7 6d ago
Required by
38Often used with
8Version history
8-
v1.0.7 1.7 MB 13 Sep 2025
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v1.0.6 1.7 MB 23 Aug 2025
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v1.0.5 1.7 MB 22 Aug 2025
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v1.0.4 1.7 MB 22 Aug 2025
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v1.0.3 1.7 MB 22 Aug 2025
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v1.0.2 1.7 MB 22 Aug 2025
Description from the Workshop
EE_AreaMarker is a simple tool for adding customizable area markers to your scenarios. Just drag the prefab into the world, set the radius and color, and you’ll have a clear visual representation of zones such as capture points or playable boundaries. It integrates seamlessly with Scenario Framework, letting you spawn or despawn markers and even switch colors dynamically, for example, to show when a zone has been captured. This mod includes a new Scenario Framework action: SCR_ScenarioFrameworkActionChangeAreaMarkerColor. It lets you change a marker’s color at runtime by adding the action, specifying the marker’s name, and assigning the new color. Most of the code is from Kexanone's PolygoneDrawCommand so all credits go to him.