ArmaDB

This mod enhances PvE conflict by creating the illusion that AI can fortify captured bases.

Players now

0

Servers

2

Rating

100%

8 votes

Subscribers

-

6,403 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/664B59C095304B31

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 3 6 9 12 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 11
Average players Low to peak in each bucket

Details

Author
EverElizaldeGaming
Version
1.0.6
Size
536 KB
Licence
APL
Game version
1.4.0.55
Likes
0 / 0 dislikes
Published
6 Sep 2025
Updated
1 year ago
Workshop ID
664B59C095304B31

Recent adoption

30 days: +16 −16 ↑0

Version history

7
  1. v1.0.6 536 KB 13 Sep 2025
  2. v1.0.5 536 KB 10 Sep 2025
  3. v1.0.4 536 KB 8 Sep 2025
  4. v1.0.3 536 KB 7 Sep 2025
  5. v1.0.2 535 KB 7 Sep 2025
  6. v1.0.1 535 KB 6 Sep 2025
Description from the Workshop

This mod enhances PvE conflict by creating the illusion that AI can fortify captured bases. When the AI captures a base, it can spawn defensive structures drawn from customizable prefab lists (configurable from the SCR_CampaignMilitaryBaseComponent in each base). Both US and USSR factions are supported, and each side can be enabled or disabled separately depending on the scenario. Spawning only happens when no players are close enough to see it, keeping the illusion that the AI forces actually built the defenses. Each base can only fortify itself a limited number of times, and placements follow natural rules for terrain and roads so the results look believable. I created this mod specifically for my DOMINATION PvE game mode, but you are free to use it as a dependency in your own scenarios. This is an early implementation, but it is already fully functional.