A 25 km² fictional terrain inspired by the northwest Czech Republic, featuring rugged cliffs, deep forests, villages, and plenty of secrets to find.
Players now
1
Servers
5
Rating
97%
89 votes
Subscribers
-
11,885 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Der alte Benni
- Version
- 0.2.6
- Size
- 1.71 GB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 19 Aug 2025
- Updated
- 2 months ago
- Workshop ID
- 6626CB89B6B9C913
Recent adoption
30 days: +36 −40 ↑0
- + TWS Training site 0.2.6 2d ago
- − Training Range AT 0.2.6 5d ago
- − [TWS] The Warfighting Society Milsim 0.2.6 5d ago
- − [RU] PODVAL #1 | COMMUNITY EVENT (ДЛЯ ЗАГРУЗКИ МОДОВ) | https://discord.gg/J5JKfdgXV 0.2.6 5d ago
- + [RU] PODVAL #1 | COMMUNITY EVENT (ДЛЯ ЗАГРУЗКИ МОДОВ) | https://discord.gg/J5JKfdgXV 0.2.6 5d ago
- − [RU] PODVAL #1 | COMMUNITY EVENT (ДЛЯ ЗАГРУЗКИ МОДОВ) | https://discord.gg/J5JKfdgXV 0.2.6 6d ago
- − [UA] Ukraine Unity Frontline | TvT Event 2 | discord.gg/AUF | One Life CIEGC 0.2.6 6d ago
- + [TWS] The Warfighting Society Milsim 0.2.6 6d ago
- + [RU] PODVAL #1 | COMMUNITY EVENT (ДЛЯ ЗАГРУЗКИ МОДОВ) | https://discord.gg/J5JKfdgXV 0.2.6 6d ago
- − [TWS] The Warfighting Society Milsim 0.2.6 6d ago
- + [TWS] The Warfighting Society Milsim 0.2.6 6d ago
- − [UA] Ukraine Unity Frontline | TvT One Life Event | discord.gg/AUF | CIEGC 0.2.6 1w ago
Required by
10Often used with
8Version history
10-
v0.2.6 1.71 GB 13 Aug 2026
- fix: every ground material should now hide correctly
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v0.2.5 1.73 GB 13 Aug 2026
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v0.2.4 1.76 GB 9 Jun 2026
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v0.2.3 1.76 GB 6 Jun 2026
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v0.2.2 1.76 GB 6 Jun 2026
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v0.2.1 1.76 GB 6 Jun 2026
Description from the Workshop
Bystrany is a fictional terrain roughly based on the northwest Czech Republic. The currently finished area covers about 25 km² and includes - 1 large airfield - 3 small and 4 larger villages - 1 big castle - 3 military bases - Many caves and hidden spots The terrain mixes big open fields, lush forests, and, most importantly, rough cliffs and hills. I made sure to detail not only the villages but also the nature connecting them, so the whole map feels cohesive and realistic. This is a work-in-progress project. The current playable area can be seen both in the workshop images and on the in-game map. You can also see what areas are gonna be worked on next. Acknowledgements: - TilW for his Seamless Satmap and Enhanced Map Tools Tools used: - QGIS for the initial data preparation - InstantTerra for initial terrain manipulation - Blender for modelling - Quixel Mixer for texturing - OpenStreetMaps, Google Maps, and Bing Maps for references - Gaea 2.0 for external terrain tests (currently not included in the map)