ArmaDB

Conflict RAAS System is a standalone systems mod crafted to enhance the Conflict game mode with a dynamic radio connectivity solution so that Randomized Advance & Secure scenarios can be created.

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0

Servers

2

Rating

97%

29 votes

Subscribers

-

8,636 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6550EB2FEBB51D03

Busiest servers running it 2 in total

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Players on servers with it

daily, last 30 days

0 2 4 6 8 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 7
Average players Low to peak in each bucket

Details

Author
Sir.Ironbeard
Version
0.9.1
Size
291 KB
Licence
APL
Game version
1.3.0.170
Likes
0 / 0 dislikes
Published
8 May 2025
Updated
1 year ago
Workshop ID
6550EB2FEBB51D03

Recent adoption

30 days: +5 −5 ↑0

Version history

2
  1. v0.9.1 291 KB 10 May 2025
  2. v0.9.0 291 KB 8 May 2025
Description from the Workshop

Submitted for the Make Arma Not War 2025 competition in the Wildcard category, this mod empowers scenario creators to craft Randomized Advance & Secure scenarios, or to simply randomize Conflict bases so that each match is a fresh experience, with different map flows, every time. Accompanied by two example scenarios on Everon requiring the capture of all 8 control points, which delivers long, strategic matches for milsim enthusiasts. Key Features - Dynamic Radio Range System: Automatically sets radio antenna service ranges to connect randomized bases, ensuring no base is isolated. The system pairs parent and child bases, maintaining communication networks regardless of base location, enhancing tactical depth and replayability. - Configurable Antenna Service Ranges: Provides scenario creators with the ability to manually set the antenna service range of individual bases for fine-tuned control of map layout. - Grouped Bases: Randomize a specific group of bases, where one random base from that group will spawn, allowing you to create linear and non-linear locations within the same scenario. - Example Scenarios: Pre-configured scenarios on Everon where players must capture all 8 control points to win, designed for extended, high-stakes matches. Randomized base locations keep gameplay unpredictable and engaging. - Fog of War: Supports hiding bases outside radio range, reinforcing strategic uncertainty and encouraging exploration and recon, a hallmark of RAAS gameplay. Why Use The Conflict RAAS System? This mod addresses a core challenge for Conflict scenarios: ensuring randomized bases remain tactically viable without fixed radio ranges. By dynamically linking bases, it enables scenario creators to craft diverse, linear or semi-linear maps while preserving communication systems critical to the Conflict game mode. Without it, bases may become isolated if they are outside fixed antenna service ranges. The included Everon scenarios showcases the system’s poten...