Syncs game time with real UTC every minute. Supports timezone offset, date, and location. Runs server-side only. Configuration via JSON file. Enables accurate 1:1 real-time progression.
Players now
2
Servers
1
Rating
92%
12 votes
Subscribers
-
1,588 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- deathharmony09
- Version
- 1.0.2
- Size
- 112 KB
- Licence
- APL
- Game version
- 1.3.0.170
- Likes
- 0 / 0 dislikes
- Published
- 2 May 2025
- Updated
- 1 year ago
- Workshop ID
- 654424D13ECFE3C0
Recent adoption
30 days: +3 −2 ↑0
- − RMAX1 1.0.2 1d ago
- − [NA-E] TMG | MercOut | FreshMeat-6 | PvEvP Hardcore | Loot • Fight • Survive | PC • PS5 • Xb 1.0.2 1d ago
- + [NA-E] TMG | MercOut | FreshMeat-6 | PvEvP Hardcore | Loot • Fight • Survive | PC • PS5 • Xb 1.0.2 1d ago
- + RMAX1 1.0.2 2d ago
- + Raven's Hardcore ai&PvE Server 1.0.2 2w ago
Often used with
8Version history
3-
v1.0.2 112 KB 11 May 2025
Fix Preview Image?
-
v1.0.1 112 KB 2 May 2025
-
v1.0.0 1.0 MB 2 May 2025
Description from the Workshop
The RealTimeSync mod synchronizes the in-game time and optionally the date, latitude, and longitude with the real-world UTC time and system settings. This allows for a persistent, real-time environment on your server. Features: - Synchronizes in-game time with real UTC time - Supports optional timezone offset (e.g., UTC+2) - Optionally synchronizes the current date - Optionally sets latitude and longitude based on config values Forces 24-hour day duration for 1:1 real-time progression Drift tolerance logic to avoid unnecessary time corrections Upon first launch, the following config file will be created in your profile folder: DEH_RealTimeSyncConfig.json Example content: { "timezoneOffset": 2, "syncDate": true, "latitude": 51.2562, "longitude": 7.1508, "useLongLat": true } timezoneOffset: applies an offset to UTC (e.g., 2 = UTC+2) syncDate: whether to sync the real-world date (true/false) latitude / longitude: used if useLongLat is set to true useLongLat: enables or disables manual location sync Technical Details Sync interval: every 60 seconds Time corrections only apply if drift exceeds 10 seconds The mod runs server-side only and does not affect clients directly