ArmaDB

Smarter, human-like AI on top of CRX Enfusion A.I.: they hear voice & footsteps, share contacts by radio, use smoke, set ambushes, throw frags and call autonomous mortar fire. GM-tunable.

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220 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6524C60EB82D127E

Busiest servers running it 8 in total

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daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 38
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Details

Author
Sixcoups
Version
1.0.0
Size
1.4 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
19 Apr 2025
Updated
2 weeks ago
Workshop ID
6524C60EB82D127E

Recent adoption

30 days: +18 −10 ↑6

Version history

12
  1. v1.0.0 1.4 MB 30 Sep 2026

    Change notes (EN) Disguise: new suspicion meter. A disguised player watched up close by the faction he is impersonating is eventually recognised, and his cover is blown exactly as if he had opened fire. The meter fills faster when the watcher is close or when several are watching, and much faster when the player points his weapon at one of them. New GM settings (CDF Realistic IA tab): detection delay (0 = only shooting gives you away), observation distance, aiming risk multiplier. The CDF Realistic IA Game Master tab now follows the game language: all settings, their help texts and the right-click ambush actions are available in English and French. French labels have their accents back. Other languages display English for now. Notes de version (FR) Déguisement : nouvelle jauge de suspicion. Un joueur déguisé observé de près par le camp qu'il usurpe finit par être reconnu, et il est démasqué exactement comme s'il avait ouvert le feu. La jauge monte plus vite quand l'observateur est proche ou que plusieurs le regardent, et bien plus vite quand le joueur pointe son arme sur l'un d'eux. Nouveaux réglages GM (onglet CDF Realistic IA) : délai avant d'être reconnu (0 = seul le tir trahit), distance d'observation, multiplicateur de risque quand on vise. L'onglet Game Master de CDF Realistic IA suit désormais la langue du jeu : tous les réglages, leurs textes d'aide et les actions d'embuscade du clic droit existent en français et en anglais. Les libellés français retrouvent leurs accents. Les autres langues affichent l'anglais pour l'instant.

  2. v0.0.76 1.4 MB 16 Sep 2026
  3. v0.0.75 1.4 MB 9 Sep 2026
  4. v0.0.74 1.4 MB 7 Sep 2026
  5. v0.0.73 1.4 MB 7 Sep 2026
  6. v0.0.72 1.4 MB 3 Sep 2026
Description from the Workshop

DO NOT MODIFY THIS MOD PLEASE ASK ME IF YOU WANT SOMETHING ! (18 month of work behind ! ) CDF Realistic IA makes the AI fight like human players. Built on top of CRX Enfusion A.I. (required dependency). AI hearing — the AI hear players talking on local VON, footsteps (louder when you sprint, quieter crouched or prone) and pain screams, with a realistic localization error: they investigate where they THINK you are. Squad radio net — a squad in real contact reports the enemy position over the radio; allied squads receive it after a realistic delay and react. Discovered bodies put patrols on lasting alert. A man down triggers an immediate drill: alert and smoke toward the threat. Human tactics — proactive frag grenades on known positions, ambushes set on reported approaches (weapons cold until you walk in), coordinated smoke screens to cover retreats, movements and casualties, medics popping smoke before treating, and AI that never go prone in the open. Autonomous mortars — an idle crew posted next to a mortar answers radio contacts with a real fire mission: they man the tube, aim and fire HE on the reported position. The target is fixed at report time: displace, or the rounds find you. Doors — AI blocked by a closed door open it instead of giving up. Disguise — wearing enemy clothing fools AI perception, including modded uniforms. Game Master tab "CDF Realistic IA" — toggle and tune everything live: VON hearing, mortar on/off, fire rates, rounds per mission (1 to unlimited), min/max range, friendly-fire safety, dispersion, crew radius, radio delay. Requires: CRX Enfusion A.I. Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF CDF Realistic IA fait combattre les IA comme des joueurs humains. Construit au-dessus de CRX Enfusion A.I. (dépendance requise). Ouïe des IA — les IA entendent les joueurs qui parlent au VON en voix locale, les bruits de pas (plus fort en sprint, plus discret accroupi ou rampé) et les cris de douleur, avec une erreur de localisation réalist...