ArmaDB

Conflict: Escalation overhauls Arma Reforger’s Conflict mode with dynamic antenna service ranges, squad XP, and realistic suppression. Includes 5 Everon scenarios. For Make Arma Not War 2025!

Players now

1

Servers

7

Rating

93%

182 votes

Subscribers

-

12,269 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/651F6696EA91070C

Busiest servers running it 7 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 45
Average players Low to peak in each bucket

Details

Author
Sir.Ironbeard
Version
0.9.199
Size
27.7 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
28 Apr 2025
Updated
2 weeks ago
Workshop ID
651F6696EA91070C

Recent adoption

30 days: +31 −30 ↑7

Version history

11
  1. v0.9.199 27.7 MB 25 Sep 2026

    - Added new scenario: War Doggies: Monti - Added option to disable spawning at player built bases - Added option for only SL to be able to spawn vehicles from depots - Added option to hide enemy bases on the map even within radio range - Added option to manually override Ambient AI zone center - Adjusted ADS Sway speeds

  2. v0.9.198 27.7 MB 15 Aug 2026
  3. v0.9.197 27.7 MB 13 Aug 2026
  4. v0.9.196 27.7 MB 29 Jul 2026
  5. v0.9.195 27.7 MB 12 Jul 2026
  6. v0.9.194 27.7 MB 5 Jul 2026
Description from the Workshop

Conflict: Escalation is a transformative mod for Arma Reforger’s Conflict game mode, designed to elevate tactical gameplay through innovative mechanics, immersive audio-visual effects, and cooperative squad dynamics. Submitted for the Make Arma Not War 2025 competition, this mod reimagines the Cold War struggle on Everon with a focus on realism, strategy, and team synergy. Key Features - Squad XP and Progression: Squad members pool XP to rank up collectively, unlocking rank-locked loadouts for all, even new players. New squads start at Private, encouraging teamwork to access advanced gear. - Realistic Suppression System: Experience visual suppression effects (camera shake, tunnel vision, increased brightness) from bullet flybys and explosions. Higher ranks recover faster, and vehicles dampen effects, adding tactical depth. - Enhanced Soundscape and Earplugs: Amplified weapon and explosion sounds immerse you in the chaos, with breathing cues for stamina. Toggleable earplugs (adjustable in settings) reduce effects volume while prioritizing dialogue and voice chat. - Supplies: Supplies can add capture time for defending/attacking bases (configurable). - Invasion Mode: In this asymmetric mode, invaders with fixed tickets aim to capture all control points, while defenders with regenerating tickets protect them but cannot recapture lost bases. - Dynamic Radio Ranges and Randomized Bases: A dynamic radio range system ensures connectivity for randomized bases in Randomized Advance & Secure (RAAS) scenarios. Bases and Capture & Hold (CAH) zones outside radio range stay hidden, enhancing fog of war. - Advance & Defend (AAD)/Invasion Mode: Defenders protect all bases with regenerating tickets, while invaders aim to capture all objectives with limited tickets. Defenders can’t recapture lost bases and may disguise as civilians penalty-free. - Ticket and Scoring Systems: Choose Ticket mode (win by depleting enemy tickets) or Scoring mode (win by reaching a sco...