ArmaDB

SUPER DUPPER WIP EXPECT BUGS Tactical AI Surrender System Developed by: MAD [Hk]

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2

Rating

92%

50 votes

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12,265 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/650757664AC33970

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0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
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Details

Author
MADs of Wars
Version
0.0.5
Size
1.9 MB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
4 Apr 2025
Updated
7 months ago
Workshop ID
650757664AC33970

Recent adoption

30 days: +6 −5 ↑0

Version history

5
  1. v0.0.5 1.9 MB 20 Feb 2026
  2. v0.0.4 1.9 MB 19 Feb 2026
  3. v0.0.3 1.9 MB 5 Apr 2025
  4. v0.0.2 1.9 MB 4 Apr 2025
  5. v0.0.1 1 KB 4 Apr 2025
Description from the Workshop

SUPER DUPPER WIP EXPECT BUGS ## Tactical AI Surrender System **Developed by:** MAD [Hk] ### Description This mod adds a dynamic surrender system for AI units in Arma Reforger, fully configurable through ACE Mission Header settings on dedicated servers. When an AI group is reduced to its last combat-capable soldier, that unit may surrender based on a base chance plus tactical context (nearby allies/enemies, wounded allies, incapacitated allies, and self-health). After surrendering, the unit remains surrendered for a minimum delay. If it is not captured, it will run release checks (escape attempts) using a configurable chance model and retry system. ### Main features * Last-man surrender trigger. * Tactical chance modifiers based on nearby force balance. * Wounded/incapacitated ally impact on morale. * Self-health impact on surrender and release. * Minimum surrender duration before the first release check. * Configurable retry interval and maximum retry checks. * Captured units do not self-release. * Perception-based neutrality option (without permanently changing the real faction). * Automatic AI combat-state recovery when leaving surrender (including after unconscious/alive transitions). ### Notes * All probability/weight fields use normalized values from 0.0 to 1.0. * 0.75 means 75%. * Final surrender/release chance is always clamped to 0.0..1.0. --- ## Minimal example (legacy style) ```json "m_ACE_Settings": { "m_CaptiveModSettings": { "m_fRenditionChance": 0.75, "m_fReleaseDelayMinutes": 2.0, "m_fReleaseChance": 0.75 } } ``` ## Full example (recommended, current defaults) ```json "m_ACE_Settings": { "m_CaptiveModSettings": { "m_fRenditionChance": 0.75, "m_fReleaseDelayMinutes": 2.0, "m_fReleaseChance": 0.75, "m_bUsePerceivedNeutrality": true, "m_bUseNearbyForceModifier": true, "m_fNearbyScanRadiusM": 120.0, "m_fAllyInfluencePerUnit": 0.05, "m_fEnemyInfluencePerUnit": 0.08, "m_fNearbyModifierC...