Conflict game mode with money instead of supplies: arsenal, vehicles and respawn loadouts cost currency you earn from kills and objectives. Configurable via the Game Master menu.
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Rating
100%
12 votes
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1,279 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- KatataFish17
- Version
- 1.0.20
- Size
- 898 KB
- Licence
- Custom
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 24 Sep 2024
- Updated
- 1 month ago
- Workshop ID
- 6266536684706CDD
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30 days: +12 −11 ↑0
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Requires
1Required by
5Often used with
8Version history
10-
v1.0.20 898 KB 25 Aug 2026
1.8 overhaul
-
v1.0.19 889 KB 7 Apr 2025
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v1.0.18 889 KB 20 Mar 2025
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v1.0.17 889 KB 20 Mar 2025
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v1.0.16 889 KB 20 Mar 2025
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v1.0.15 889 KB 20 Mar 2025
Description from the Workshop
ConflictEconomy turns the Conflict economy from supplies into a money system (built on BasicBanking): - Rewards: objectives and (optionally) kills pay out money - amounts freely scalable. - Arsenal for money: weapons/gear at the arsenal cost money instead of supplies. Prices default to the item's supply cost, optionally overridden per item (and per faction) via a dedicated price list. - Vehicles/assets for money: spawns cost money - prices via the included vehicle price list. - Respawn/loadouts for money: respawning at a (non-HQ) base costs money instead of base supplies; the map blocks respawn when you can't afford it. - Everything via the Game Master menu and saved across server restarts - adjustable live at any time. Every system can be toggled individually: if a toggle is off, that area falls back to normal vanilla behavior (supplies). ADMIN SETUP Dependency: ConflictEconomy requires BasicBanking. Load both mods (BasicBanking first). 1. Game mode: The Conflict game mode prefab already contains the components KF_BankingGameModeComponent (BasicBanking) and KF_ConflictEconomyConfig (ConflictEconomy). An arsenal price list can optionally be assigned on KF_ConflictEconomyConfig (Configs/KF_ArsenalPriceConfig.conf). 2. Enable the Game Master menu (one-time, in the Workbench): Register the editor attribute list on the attribute manager so the GM tab appears: - Open a global editor mode prefab (e.g. EditorModeStrategy.et / EditorModeAdmin.et). - Component SCR_AttributesManagerEditorComponent -> field m_AttributeLists -> add Configs/Editor/ConflictEconomy_AttributeList.conf. - In game, as Game Master, open the (global) attributes -> tab "Conflict Economy". GM SETTINGS (all persistent) - Cash system enabled (via BasicBanking) - Starting amount (via BasicBanking) - Transaction log retention in days (via BasicBanking) - Respawn/loadouts: money instead of supplies - Arsenal items: money instead of supplies - Vehicle/asset spawns: money instead of supplies - Reward mul...