Conjunto de funciones.
Players now
0
Servers
1
Rating
100%
3 votes
Subscribers
-
857 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Bhelma
- Version
- 1.1.120
- Size
- 152.4 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 10 Sep 2024
- Updated
- 2 months ago
- Workshop ID
- 625334C616FBC410
Recent adoption
30 days: +17 −14 ↑0
- − [ESP] Grupo Armados Privado 1 Coop/Milsim 1.1.120 7h ago
- + [RU]VETERANS[ARMA REFORGER] BY VTR_PARTIZAN 1.1.120 1d ago
- + Bestiajez - Servidor de prueba 1.1.120 1d ago
- − Bestiajez - Servidor de prueba 1.1.120 2d ago
- + [RU]VETERANS[ARMA REFORGER] BY VTR_PARTIZAN 1.1.120 4d ago
- + [ESP] Grupo Armados Privado 1 Coop/Milsim 1.1.120 1w ago
- − [ESP] Grupo Armados Privado 1 Coop/Milsim 1.1.120 1w ago
- − JSOC ARMA [TEST] 1.1.120 1w ago
- + JSOC ARMA [TEST] 1.1.120 1w ago
- + [ESP] Grupo Armados Publico 2 1.1.120 1w ago
- + [ESP] Grupo Armados test 1.1.120 1w ago
- − [ESP] Grupo Armados Publico 2 1.1.120 1w ago
Required by
14Often used with
8Version history
10-
v1.1.120 152.4 MB 13 Aug 2026
-
v1.1.119 152.4 MB 30 Jun 2026
-
v1.1.118 152.4 MB 24 Jun 2026
-
v1.1.117 152.4 MB 21 Jun 2026
-
v1.1.116 152.4 MB 21 Jun 2026
-
v1.1.115 152.4 MB 19 Jun 2026
Description from the Workshop
GitBook: https://bhelma.gitbook.io/bhelma-core Bhelma Framework is a modular gameplay overhaul for Arma Reforger built on top of the Scenario Framework. It extends the default game mode with a collection of standalone components designed for mission makers who want more control over atmosphere, rules, and player experience on both local and dedicated servers. Core features included in this mod: Pre-mission Briefing System — Players enter a holding phase before the mission begins. The admin or mission leader launches the scenario via a chat command or hotkey, keeping everyone in a briefing state until the order is given. Permadeath and Spectator Camera — When a player dies, they are assigned a free-roaming spectator camera similar to Zeus mode. Respawning is disabled by design, reinforcing high-stakes gameplay. IED and Explosive System — Improvised explosive devices with proximity triggers, a vehicle-borne variant (VBIED), signal jammers that block detonation, and wire cutter interactions for safe disarming. NPC Interaction System — Civilians and non-combat characters can carry interactive dialogue or data, allowing players to gather intelligence through direct interaction. Incognito System — Players or units can adopt a disguised state that affects how enemy AI perceives them, with HUD feedback and force-state trigger support. Civilian Traffic System — AI-driven civilian vehicles patrol road networks, react to combat, and respect exclusion zones defined by mission makers. Ambient Helicopter Patrols — Scripted helicopter routes that add environmental pressure without requiring full AI group management. Backpack Inspection — Players can physically inspect another character's backpack, with map marker feedback for mission-relevant loot. Supply Depot Tasks — Resettable depot objectives compatible with the Scenario Framework task system. Death Choice Screen — A post-death UI that presents the player with structured options rather than an immediate respawn prompt. Group...