ArmaDB

Conjunto de funciones.

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0

Servers

1

Rating

100%

3 votes

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-

857 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/625334C616FBC410

Busiest servers running it 1 in total

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Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 17
Average players Low to peak in each bucket

Details

Author
Bhelma
Version
1.1.120
Size
152.4 MB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
10 Sep 2024
Updated
2 months ago
Workshop ID
625334C616FBC410

Recent adoption

30 days: +17 −14 ↑0

Version history

10
  1. v1.1.120 152.4 MB 13 Aug 2026
  2. v1.1.119 152.4 MB 30 Jun 2026
  3. v1.1.118 152.4 MB 24 Jun 2026
  4. v1.1.117 152.4 MB 21 Jun 2026
  5. v1.1.116 152.4 MB 21 Jun 2026
  6. v1.1.115 152.4 MB 19 Jun 2026
Description from the Workshop

GitBook: https://bhelma.gitbook.io/bhelma-core Bhelma Framework is a modular gameplay overhaul for Arma Reforger built on top of the Scenario Framework. It extends the default game mode with a collection of standalone components designed for mission makers who want more control over atmosphere, rules, and player experience on both local and dedicated servers. Core features included in this mod: Pre-mission Briefing System — Players enter a holding phase before the mission begins. The admin or mission leader launches the scenario via a chat command or hotkey, keeping everyone in a briefing state until the order is given. Permadeath and Spectator Camera — When a player dies, they are assigned a free-roaming spectator camera similar to Zeus mode. Respawning is disabled by design, reinforcing high-stakes gameplay. IED and Explosive System — Improvised explosive devices with proximity triggers, a vehicle-borne variant (VBIED), signal jammers that block detonation, and wire cutter interactions for safe disarming. NPC Interaction System — Civilians and non-combat characters can carry interactive dialogue or data, allowing players to gather intelligence through direct interaction. Incognito System — Players or units can adopt a disguised state that affects how enemy AI perceives them, with HUD feedback and force-state trigger support. Civilian Traffic System — AI-driven civilian vehicles patrol road networks, react to combat, and respect exclusion zones defined by mission makers. Ambient Helicopter Patrols — Scripted helicopter routes that add environmental pressure without requiring full AI group management. Backpack Inspection — Players can physically inspect another character's backpack, with map marker feedback for mission-relevant loot. Supply Depot Tasks — Resettable depot objectives compatible with the Scenario Framework task system. Death Choice Screen — A post-death UI that presents the player with structured options rather than an immediate respawn prompt. Group...