ArmaDB

Adds respawnable AI Groups, waypoints, and spawnpoints

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52 votes

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11,155 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/61E3124D106BE728

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Details

Author
Tom Grello
Version
1.0.17
Size
774 KB
Licence
APL
Game version
1.2.0.124
Likes
0 / 0 dislikes
Published
13 Sep 2024
Updated
1 year ago
Workshop ID
61E3124D106BE728

Recent adoption

30 days: +1 −2 ↑0

Version history

10
  1. v1.0.17 774 KB 4 Nov 2024

    Fixed non-respawning groups

  2. v1.0.16 772 KB 2 Nov 2024
  3. v1.0.14 772 KB 19 Oct 2024
  4. v1.0.13 772 KB 16 Oct 2024
  5. v1.0.12 772 KB 16 Oct 2024
  6. v1.0.11 772 KB 16 Oct 2024
Description from the Workshop

All US, FIA, and USSR groups are respawnable. They will respawn when all members die. Use correct faction spawnpoints. When a group respawns, they will respawn at a random applicable spawnpoint. For waypoints: US/BLUFOR: - Blue Alarm Clock - Plain = Defend - Decorated = Attack USSR/OPFOR: - Red Alarm Clock - Plain = Defend - Decorated = Attack FIA/INDFOR: - Green Alarm Clock - Plain = Defend - Decorated = Attack Universal (All factions): - Empty Clear Ashtray = Defend - Full Clear Ashtray = Attack Waypoints will be automatically assigned 5 seconds after AI groups are spawned You can control the respawn time, as well as opting to respawn in "waves" in the scenario properties under the "Admin" section