Adds respawnable AI Groups, waypoints, and spawnpoints
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Rating
94%
52 votes
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11,155 downloads
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daily, last 30 days
Details
- Author
- Tom Grello
- Version
- 1.0.17
- Size
- 774 KB
- Licence
- APL
- Game version
- 1.2.0.124
- Likes
- 0 / 0 dislikes
- Published
- 13 Sep 2024
- Updated
- 1 year ago
- Workshop ID
- 61E3124D106BE728
Recent adoption
30 days: +1 −2 ↑0
Often used with
8Version history
10-
v1.0.17 774 KB 4 Nov 2024
Fixed non-respawning groups
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v1.0.16 772 KB 2 Nov 2024
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v1.0.14 772 KB 19 Oct 2024
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v1.0.13 772 KB 16 Oct 2024
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v1.0.12 772 KB 16 Oct 2024
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v1.0.11 772 KB 16 Oct 2024
Description from the Workshop
All US, FIA, and USSR groups are respawnable. They will respawn when all members die. Use correct faction spawnpoints. When a group respawns, they will respawn at a random applicable spawnpoint. For waypoints: US/BLUFOR: - Blue Alarm Clock - Plain = Defend - Decorated = Attack USSR/OPFOR: - Red Alarm Clock - Plain = Defend - Decorated = Attack FIA/INDFOR: - Green Alarm Clock - Plain = Defend - Decorated = Attack Universal (All factions): - Empty Clear Ashtray = Defend - Full Clear Ashtray = Attack Waypoints will be automatically assigned 5 seconds after AI groups are spawned You can control the respawn time, as well as opting to respawn in "waves" in the scenario properties under the "Admin" section