ArmaDB
Workshop mod

MCW Reoccupation Air Assault

by Lak1z · all their mods

Dynamic helicopter operations for Freedom Fighters and Reoccupation — faction-aware troop insertions, armed air support, shared battle budgeting, and full RTB/recovery behaviour.

Players now

2

Servers

15

Rating

-

Subscribers

-

272 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/60085331FE49E3D7

Busiest servers running it 15 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 22
Average players Low to peak in each bucket

Details

Author
Lak1z
Version
1.1.8
Size
1.1 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
23 Sep 2026
Updated
1 week ago
Workshop ID
60085331FE49E3D7

Recent adoption

30 days: +31 −13 ↑17

Version history

12
  1. v1.1.8 1.1 MB 4 Oct 2026
  2. v1.1.7 1.1 MB 4 Oct 2026
  3. v1.1.6 1.1 MB 3 Oct 2026
  4. v1.1.5 1.1 MB 3 Oct 2026
  5. v1.1.4 1.1 MB 2 Oct 2026
  6. v1.1.3 1.1 MB 2 Oct 2026
Description from the Workshop

MCW REOCCUPATION AIR ASSAULT EARLY TESTING / ACTIVE DEVELOPMENT This mod is still actively being tested and improved. Bugs and unexpected behaviour may occur, especially with different helicopter variants and multiplayer setups. Every bug report helps improve the mod. MCW Discord: https://discord.gg/WAu8EWggUq OVERVIEW Adds dynamic helicopter operations to Freedom Fighters and FreedomFighters_Reoccupation battles. Enemy forces can now deploy troops by helicopter and, when available, receive armed helicopter support. The system is integrated with the existing Freedom Fighters battle logic and budget rather than creating a separate free enemy force. FEATURES • Faction-aware helicopter selection • Transport helicopter reinforcements • Optional armed helicopter / gunship support • Shared Freedom Fighters battle budget • Terrain-following scripted flight • Dynamic and revalidated landing zones • Alternate LZ selection when an area becomes unsafe • Low-hover troop insertion • RTB and recovery behaviour • Player-safe aircraft cleanup and handover HOW IT WORKS When an eligible battle begins, part of the enemy battle budget can be allocated to air operations. The system checks the active enemy faction, available helicopters, real crew and cargo seats, battle budget, safe launch locations and landing zones. Transport helicopters: • Spawn from a hidden location away from players • Load faction-appropriate troops • Fly toward the objective using terrain-aware flight • Select a safe LZ outside the immediate defended area • Hold very close to the ground while troops disembark • Wait until all living passengers are clear • Climb out and return toward their exit route The delivered troops continue fighting using the normal Freedom Fighters battle behaviour. If a valid aircraft, crew, budget or landing zone cannot be found, the air operation is skipped safely. GUNSHIP SUPPORT When enough battle budget and a compatible armed helicopter are available, the system may also deploy gunshi...