ArmaDB

Adds entities for spawning loot. A static loot spawner and a tiered loot spawner.

Players now

7

Servers

8

Rating

87%

68 votes

Subscribers

1,091

532,382 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/5C8540DA49BA6AFC

Busiest servers running it 8 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 24
Average players Low to peak in each bucket

Details

Author
zelik
Version
1.0.153
Size
62 KB
Licence
APL
Game version
1.6.0.95
Likes
0 / 0 dislikes
Published
4 Feb 2023
Updated
9 months ago
Workshop ID
5C8540DA49BA6AFC

Recent adoption

30 days: +69 −70 ↑0

Version history

10
  1. v1.0.153 62 KB 3 Jan 2026

    Added a LootSpawner Callqueue for spawners to use, as to not "overload" the vanilla Callqueue.

  2. v1.0.152 61 KB 12 Nov 2025
  3. v1.0.151 59 KB 19 Apr 2025
  4. v1.0.150 56 KB 20 Oct 2024
  5. v1.0.14 76 KB 24 Sep 2024
  6. v1.0.13 76 KB 24 Sep 2024
Description from the Workshop

Static spawner is used for spawning a single prefab and once it's taken it will respawn after a set delay. Tiered loot spawner is for spawning from different "lists" of loot (custom conf file). Each "list" has data for the prefab it will spawn. Including probability. Renamed component used for spawn validation to "ZEL_WorldValidationComponent" Added TieredLootSpawnerComponent, used for static map objects that have Inventory components to spawn tiered loot into the items storage. Fixed physical spawning of objects. Was broken by .98. Now when items spawn (specifically clothing items) they will fall to the ground as they are supposed to. Updated for 1.1