ArmaDB
Workshop mod Unlisted

LHDF Project Outbreak

by Boomstick Barry · all their mods

# LHDF Project Outbreak Adjusts Project Outbreak for servers running the Lost Hope Dynamic Framework (LHDF).

Players now

3

Servers

3

Rating

-

Subscribers

-

Get it on the Workshop reforger.armaplatform.com/workshop/375ED2390F651853

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 2 4 6 8 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 7
Average players Low to peak in each bucket

Details

Author
Boomstick Barry
Version
1.0.2
Size
1.2 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
4 Oct 2026
Updated
1 week ago
Workshop ID
375ED2390F651853

Recent adoption

30 days: +3 −0 ↑12

Version history

3
  1. v1.0.2 1.2 MB 4 Oct 2026

    ## [1.0.2] ### Added - The Project Outbreak shop items (34, until now in LHDF Shop - Misc) and loot (32 items, until now Lost Hope Survival's pool and the infection vial of LHDF Loot - Misc). They reach LHDF Shop and LHDF Loot Spawner only when those are loaded; neither is a dependency. Prices, tiers, categories and loot weights are unchanged. - Project Outbreak Infection, Gadgets, Breach and Variety as dependencies: the mod brings the whole Project Outbreak set. - Project Outbreak's rules as settings in `ProjectOutbreak.json`, applied at world start over what the world places: 27 zombie rules (`zombie*`: sight, hearing, health per type, damage, tackles, permanent kills, conversion, AI ceiling), 42 breach and barricade values (`breach*`) and the infection switch (`infectionEnabled`). Every key defaults to -1, "keep Project Outbreak's value". They are not Game Master sliders: Project Outbreak's own Game Master dialog changes them live. - A scenario need not place Project Outbreak's breach settings card or infection system: the mod places the card when a barricade value players see is set, and an infection system for `infectionEnabled` 1.

  2. v1.0.1 2.3 MB 4 Oct 2026
  3. v1.0.0 2.3 MB 4 Oct 2026
Description from the Workshop

# LHDF Project Outbreak Adjusts Project Outbreak for servers running the Lost Hope Dynamic Framework (LHDF). Part of the Lost Hope Dynamic Framework, built for the Lost Hope Survival server. Project Outbreak's own options stay in its `outbreak.json`. This mod adds what that file does not cover, as LHDF settings a Game Master can change in the "LHDF" tab. ## Features - **Leg bite:** a crawler's leg bite no longer has to break the leg. The bitten leg is left at 85 % health by default, a light limp; 0 brings back Project Outbreak's broken leg, 1 leaves the leg unhurt. The bite still bleeds and can infect. Game Master slider. - **Zombie bodies:** zombie bodies can stay as long as you like (Project Outbreak deletes them after 30 to 240 s). They go to the game's garbage system, which removes them after the set time. ## Required on server and clients Yes. The settings are read on the server, but the mod registers its settings section and Game Master sliders on every machine. ## Dependencies - Arma Reforger - LHDF Core - Project Outbreak Zombies ## Configuration `$profile:LHDF/<namespace>/ProjectOutbreak.json`; on every start the server writes every key with its default to `_defaults/ProjectOutbreak.json`. | Key | Default | Meaning | |---|---|---| | `legBiteHealth` | 0.85 | Health a crawler's leg bite leaves on the bitten leg (0 to 1). 0: Project Outbreak's broken leg. 1: no injury. Live. | | `zombieCorpseSeconds` | 0 | Seconds a zombie's body stays. 0: Project Outbreak's own deletion. | Beta: feedback welcome on the Lost Hope Survival Discord: https://discord.gg/uDzYTTdsM6