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TNT RAAS on Marnivka: one point at a time with 60 AI, every point can be taken back, first side to hold all 15 wins.

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Get it on the Workshop reforger.armaplatform.com/workshop/332C7D097C1A67F7

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daily, last 30 days

0 1 1 2 2 24 Sep 1 Oct 8 Oct 15 Oct peak 2
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Details

Author
Thornwire13
Version
1.0.0
Size
7 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
20 Oct 2026
Updated
1 day ago
Workshop ID
332C7D097C1A67F7

Recent adoption

30 days: +1 −0 ↑0

Version history

1
  1. v1.0.0 7 KB 20 Oct 2026
Description from the Workshop

TNT RAAS - Marnivka, made by Tactical Nap Time (TNT). Needs TNT Core 1.9.2 or newer. HOW IT PLAYS - The two MOBs (NE and SW) swap sides every game. Nothing else is held at the start. - One point opens at a time, picked at random from 15 command tents across the towns and trench lines. Points that are not open yet are hidden; the open point shows on the map with a waypoint. - Each point has 60 TBDF AI: 30 in and around it (windows and rooftops you can get to, trenches, patrols, the centre) and 30 more coming in from about 1 km out - riflemen, machine gunners, sharpshooters, drone operators, sappers, anti-tank and anti-air. At the trench lines up to 10 of them hold the trenches. The only AI on the map are at the open point. - Kill all 60, then cap it: more players than the enemy in the area for 1:50. Both sides there in equal numbers: the meter freezes. - When a point is capped the next one opens. Every taken point shows its holder's colour and can be taken back at any time. - The first side to hold all 15 points wins. - Faster clean-up and a low-FPS guard keep the server smooth. MODS TNT Core, Marnivka (Itzz Coach) and TNT Marnivka Navmesh load with it. Optional: TNT_TankBundle and TNT_Helicopter (after TNT Core). CREDITS Map: Marnivka by Itzz Coach (APL). Game mode and AI: Tactical Nap Time.