The TNT picture: six clarity levels with their own pictures, colour-blind modes, deeper ambient shadows, explosion effects, a performance guard. No head or gun movement. Needs TNT Core.
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6 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Thornwire13
- Version
- 1.3.0
- Size
- 515 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 6 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- F25A9EF953846E00
Recent adoption
30 days: +1 −0 ↑2
- ↑ [TNT] Tactical Nap Time / Orlivka / RAAS / https://discord.gg/jointnt 1.3.0 1.4.0 6d ago
- ↑ [TNT] Tactical Nap Time / Orlivka / RAAS / https://discord.gg/jointnt 1.2.0 1.3.0 1w ago
- + [TNT] Tactical Nap Time / Orlivka / RAAS / https://discord.gg/jointnt 1.2.0 1w ago
Requires
48Often used with
8Version history
5-
v1.3.0 515 KB 7 Oct 2026
1.3.0 "Visuals" - Head and gun movement are no longer part of this mod (no step bounce, breathing, landing dip, vehicle seat, gun sway, gun lag or aiming deadzone from TNT any more -- load a movement mod such as CERTII Simulated Movement if you want them). Everything visual stays: the six clarity pictures, the colour-blind modes, the deeper ambient shadows, the explosion shake with the colour drain, the performance guard. The menu has two sliders (explosion shake, film grain) and three sections. Your saved settings keep working.
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v1.2.0 531 KB 7 Oct 2026
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v1.1.1 52 KB 6 Oct 2026
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v1.1.0 52 KB 6 Oct 2026
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v1.0.0 50 KB 6 Oct 2026
Description from the Workshop
TNT Realism Overhaul -- the TNT picture. Needs TNT Core. Everything here changes only your own picture and your own camera effects. Pick a look in the pause menu (TNT Realism). The looks are clarity levels, and none of them adds grain: - Natural (default): the Natural picture -- brighter light, deep shadows, true colours. Colours drain for a moment after a close blast. - Tactical: the Clear picture -- more contrast and richer colours. A stronger explosion shake, colour drain and colour fringes after a close blast. - Maximum: everything on. The Maximum picture -- the deepest shadows, the strongest contrast and colour. Colour drain and fringes after a close blast. - Capture: the Capture picture -- Natural colours with a little more glow and frame darkening for recordings. The game's depth of field on your gun. - Comfort: the Soft picture -- lower contrast, easy on the eyes. A weaker explosion shake, no colour effects. - Off: the game's own picture, no TNT camera effects. Explosion shake and film grain have their own sliders (0-200 %); everything is saved for you. Colour blindness: a section of its own -- Protanopia (red-blind), Deuteranopia (green-blind), Tritanopia (blue-blind), Achromatopsia (no colour vision). The correction is built into the picture itself, for every look, at no frame cost. Performance guard: if the game runs below 20 frames per second for 5 seconds, TNT's own camera effects switch off until it runs above 25 again. The picture itself costs nothing extra. What else it does: - Deeper ambient shadows: corners, furniture against walls and the ground under trees and bushes get real depth on every platform, at the same cost as the game's own quality setting. - Explosions shake your view by their size and distance; a close blast drains the colours for a moment. - Film grain is off in every look; the slider is there if you want it (weaker in the dark, off with night vision goggles). 1.3.0: head and gun movement are no longer part of this mod. If you...