Keep all wind effects, except the need to compensate for it when shooting.
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Rating
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5 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- CSU Ops
- Version
- 1.0.6
- Size
- 1.1 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 10 Sep 2026
- Updated
- 3 weeks ago
- Workshop ID
- 2201D889B2351CE1
Recent adoption
30 days: +1 −0 ↑0
- + CSU Ops 1.0.6 5d ago
Often used with
8Version history
7-
v1.0.6 1.1 MB 20 Sep 2026
New workshop preview image.
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v1.0.5 1.1 MB 20 Sep 2026
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v1.0.4 222 KB 18 Sep 2026
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v1.0.3 23 KB 15 Sep 2026
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v1.0.2 327 KB 10 Sep 2026
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v1.0.1 327 KB 10 Sep 2026
Description from the Workshop
I have several mods in the works, and when testing I turn off the wind so certain tests finish faster. However, I missed the general effects: the sound, the trees swaying, smoke and flares drifting, and so on. So I made this to keep all of those environmental effects while still disabling wind drift on projectiles. What it changes - Rounds stop responding to wind. Wind still blows, it just no longer pushes a projectile off its line or changes how far it flies. - Everything else about ballistics is untouched. Muzzle velocity, drag, drop, penetration and damage are stock. - Covers 140 base game projectile types: bullets, shells, rockets, missiles and grenades. - Illumination flares still drift under the canopy, and smoke clouds still blow, because those are effects rather than trajectories. - The mortar range card's two wind columns read zero, instead of telling a gunner to correct for drift that will not happen. Range, elevation, time of flight, peak altitude and impact angle are untouched. AI - AI never compensated for wind. Its aim comes from ballistic tables that account for drop and lead only, with no wind term at all, so in windy weather AI rounds drifted just as yours did and the AI had no way to correct for it. If you would rather keep wind and have the AI have to compensate their aim for it, use CSU AI Aim Wind Compensation instead. The two do opposite things and should not be run together. - Removing wind therefore removes a source of error the AI could never account for. In windy conditions AI fire is a little more consistent than it was, and matches what its own aim solution predicted. - Players and AI are affected identically, so neither side gains an advantage over the other. - AI mortar and artillery crews use the same tables, so the same applies to them. Ammunition from other weapon mods - The built in list covers base game ammunition only. - If you run a weapon mod, its rounds still respond to wind normally until you add them. They are not partl...