AI Close Doors.
Players now
18
Servers
16
Rating
100%
6 votes
Subscribers
-
414 downloads
Busiest servers running it 16 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Rick James Bish
- Version
- 1.0.11
- Size
- 7 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 6 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 0EE9CE408F80A62C
Recent adoption
30 days: +38 −26 ↑0
- + Arma Blarma. Escalation 1.0.11 3h ago
- − Arma Blarma. Escalation 1.0.11 3h ago
- − AFBA Server 1.0.11 8h ago
- − Arma Blarma | Testing and Administrative Dept. 1.0.11 2d ago
- + muthur 1.0.11 2d ago
- − JVM 1.0.11 4d ago
- + Arma Blarma | Testing and Administrative Dept. 1.0.11 1w ago
- + ASC 1.0.11 1w ago
- − ASC 1.0.11 1w ago
- + ASC 1.0.11 1w ago
- + [EU | PL] Freedom Fighters Public Server 1.0.11 1w ago
- − ASC 1.0.11 1w ago
Often used with
8Version history
4-
v1.0.11 7 KB 8 Sep 2026
-
v1.0.10 7 KB 6 Sep 2026
-
v1.0.9 7 KB 6 Sep 2026
-
v1.0.8 7 KB 6 Sep 2026
Description from the Workshop
It seems AI do not close doors, or rarely do. This mod works off the principle below and varies depending on current threat level. Lower threats they will close door. Higher threat they should leave it open. Door Open > AI passes through then closes door. Door Closed > Opens door, passes through, closes door. This means approaching a building with all closed does not mean an AI has not entered it. This also applies to interior door so they could potentially be in a separate room in the house with the door closed.