ArmaDB

TEST

Players now

0

Servers

3

Rating

-

Subscribers

-

161 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/0A07B0E7A0F1C7ED

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 1 1 2 2 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 2
Average players Low to peak in each bucket

Details

Author
Project Outbreak
Version
1.2.3
Size
164.3 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
18 Aug 2026
Updated
1 month ago
Workshop ID
0A07B0E7A0F1C7ED

Recent adoption

30 days: +1 −3 ↑5

Version history

10
  1. v1.2.3 164.3 MB 8 Sep 2026

    1.2.3 - Fixed other creators' scenarios failing to spawn players. This mod adds its own faction to the world's faction list, and the way it did that could replace a scenario's own faction setup, leaving the game with nothing to spawn players into. It now keeps everything the base game's list already had and only adds to it. - Removed an unfinished map-wide population feature that was switched off and unused. It still had to load on every server, spending part of a budget that every mod on a server shares, which could stop a heavily modded server from starting at all. - Test candidate: zombie animations now use their own resources for compatibility with Tactical Animation Overhaul. - Zombify, Place as Zombie and Reanimate use a physical fall, grounded convulsions and a native get-up. Existing people retain their outfits and carried items; placed zombies leave no equipment behind. - Turning zombies can be killed before they rise. Held weapons drop without a second inventory-removal request.

  2. v0.0.14 136.7 MB 30 Aug 2026
  3. v0.0.13 136.6 MB 30 Aug 2026
  4. v0.0.12 136.5 MB 29 Aug 2026
  5. v0.0.11 136.5 MB 29 Aug 2026
  6. v0.0.10 134.1 MB 28 Aug 2026
Description from the Workshop

TEST