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Get it on the Workshop reforger.armaplatform.com/workshop/362168C401B88D94

Busiest servers running it 1 in total

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daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 1
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Details

Author
Project Outbreak
Version
0.1.9
Size
3.4 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
15 Oct 2026
Updated
10 hours ago
Workshop ID
362168C401B88D94

Recent adoption

30 days: +1 −0 ↑3

Version history

4
  1. v0.1.9 3.4 MB 15 Oct 2026

    Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.0 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down. Infected-held bases keep their owner and flag after a restart from a save, and an opened mass grave keeps spawning until it is destroyed. The Outbreak flag on the bases' flagpoles now shows the whole banner instead of a stretched, cut-off part of it.

  2. v0.1.8 3.1 MB 15 Oct 2026
  3. v0.1.7 3.1 MB 15 Oct 2026
  4. v0.1.6 3.1 MB 15 Oct 2026
Description from the Workshop

Glenwood is a small American town, and it has gone under. This is the Lite build of Project Outbreak Deadwood: the same scenario, with a much smaller download. WHAT THIS IS - A PvE scenario on the Glenwood terrain, with the town dressed for the outbreak. - The infected are always there. They do not wait for a Game Master to place them. - Advance from the main bases through neighboring control points and radio relays. Each base you hold opens its linked neighbors. Distant points stay locked; losing the last supporting neighbor closes that route. - You fight the infected. WHAT IS DIFFERENT FROM PROJECT OUTBREAK DEADWOOD - It needs only Project Outbreak (with Creature Melee AI and Infection) and the Glenwood map content. - Extra weapons, vehicles and equipment are supplied by your own server mod pack. - Extra loot, an infected population cap and automatic cleanup are supplied by your own server mod pack. - This build has not had a full playtest yet. Please report problems. - Use it instead of Project Outbreak Deadwood, not together with it. Both share the same scenario content. WHO MADE THE PARTS The dressed town is Dead Glenwood by Windy768, on the Glenwood terrain by vap3r, with Placeables for GM by Heine.CRV. The base layout follows MODERN PVE | GLENWOOD by guennyyy. The infected and the melee creatures come from Project Outbreak and Creature Melee AI. Thank you to all of them; this scenario only arranges their work under APL.