5th SF Qeshm City Ops: a dense 6 km Qeshm city with random HVT, weapons cache, VIP and high-value vehicle objectives against IRGC forces.
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2 downloads
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Players on servers with it
daily, last 30 days
Details
- Author
- NS RECON
- Version
- 1.0.2
- Size
- 111.2 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 2 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- EA54ABD080904DAD
Recent adoption
30 days: +2 −2 ↑0
- − 5th Special Forces OPERATION: HORMUZ KEY 1.0.2 1w ago
- − THE REGULATORS 1.0.2 1w ago
- + THE REGULATORS 1.0.2 1w ago
- + 5th Special Forces OPERATION: HORMUZ KEY 1.0.2 1w ago
Requires
43Version history
3-
v1.0.2 111.2 MB 2 Oct 2026
Removed Just More Buildings dependency (1.3 GB) - its houses swapped for ATC/MES houses. Houses grounded, houses standing in roads removed. AI navmeshes rebuilt.
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v1.0.1 114.0 MB 2 Oct 2026
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v1.0.0 114.0 MB 2 Oct 2026
Description from the Workshop
5th SF Qeshm B - Qeshm City Ops. 6.1 km map of Qeshm city on Qeshm Island, built from real map data: ~17,500 houses and apartment blocks, palm-lined streets, courtyard gardens and desert scrub. US main base in the north, Iran in the south, no other bases. Random objectives (two at a time): hunt a named HVT in an apartment block, find a weapons cache in a marked grid square, catch a guarded VIP before he leaves after 30 minutes, destroy a high-value vehicle. IRGC teams spawn out of sight around US players. No planes, modded vehicles only, HESCO in the build menu. Requires 5th SF Warfare CombatOps and 5th SF Insurgency.