ArmaDB

WIP Configurable server-side PVE/MILSIM AI difficulty profiles for regular soldiers, special forces and Red Jackal operators, with day/night perception and automatic NVG handling.

Players now

26

Servers

12

Rating

-

Subscribers

-

165 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/E0D2A979F7CA42C1

Busiest servers running it 12 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 54
Average players Low to peak in each bucket

Details

Author
facio_86
Version
0.0.24
Size
34 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
16 Sep 2026
Updated
2 weeks ago
Workshop ID
E0D2A979F7CA42C1

Recent adoption

30 days: +27 −14 ↑57

Version history

12
  1. v0.0.24 34 KB 30 Sep 2026
  2. v0.0.23 33 KB 30 Sep 2026
  3. v0.0.22 33 KB 29 Sep 2026
  4. v0.0.21 32 KB 29 Sep 2026
  5. v0.0.20 31 KB 24 Sep 2026
  6. v0.0.19 31 KB 24 Sep 2026
Description from the Workshop

This mod is currently under active development and public testing. Settings, profile balance and classification rules may change in future updates. Please report unexpected AI behaviour, incorrect unit classification or NVG issues. DIA AI Profiles adds configurable, server-authoritative difficulty management for PVE/MILSIM AI. MAIN FEATURES - Configurable global fallback difficulty. - Separate profiles for regular soldiers, special forces, Red Jackal operators and Red Jackal special forces. - Native AI skill levels from NOOB to CYLON. - Different perception multipliers for daytime, nighttime without NVGs and nighttime with NVGs. - Automatic activation of compatible NVGs after sunset and deactivation after sunrise. - Periodic server-side processing for AI spawned during the mission. - Individual profile overrides for named scenario entities. - Runtime override API for integration with scenarios and other mods. - Support for multiplayer, dedicated servers and headless clients. CONFIGURATION The server configuration is generated automatically on first start: $profile:DIA/PVEAIProfiles.json Stop the server before editing the file. Classification rules are evaluated from top to bottom: the first matching rule wins. Individual entity overrides have priority over classification rules, while the global profile is used as the final fallback. Valid AI skill values: NOOB, ROOKIE, REGULAR, VETERAN, EXPERT, CYLON NIGHT VISION Automatic NVG handling only applies when the AI character actually owns a compatible night-vision gadget. Units without NVGs use the configured nighttime-without-NVG perception value. LOAD ORDER Place DIA AI Profiles after character-replacement mods so that its configured profiles remain the final authority. This mod changes AI skill, perception and NVG state. It does not replace scenario spawning, equipment, waypoints, tactics or faction logic. Feedback to Discord: facio_o