ArmaDB

Gates arsenal stock, deploy presets and vehicles behind a faction progression tier

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16 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/DE077F2895B6F06C

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daily, last 30 days

0 2 4 6 8 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 7
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
Smudge202
Version
8.2.3
Size
66 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
8 Aug 2026
Updated
3 weeks ago
Workshop ID
DE077F2895B6F06C

Recent adoption

30 days: +7 −7 ↑1

Version history

7
  1. v8.2.3 66 KB 23 Sep 2026

    ADDED - Loadout presets issued from the arsenal, with a notification when one is issued. CHANGED - The arsenal ordered, and gear inspection moved out of the WCS enforcement. FIXED - A progression change no longer describes the change as "suits". - The tier inspect bypass.

  2. v8.2.2 62 KB 9 Sep 2026
  3. v8.2.1 56 KB 5 Sep 2026
  4. v8.2.0 53 KB 28 Aug 2026
  5. v8.1.0 50 KB 20 Aug 2026
  6. v7.0.1 42 KB 9 Aug 2026
Description from the Workshop

Your faction starts with the basics and earns the rest. Everything in a faction's armoury belongs to a tier. At an arsenal you are shown your current tier's kit plus a locked preview of the next one, so you can see what you are working towards. Anything higher is not shown at all. - Reaching a tier applies live: arsenals restock while you are stood at them, the locked row opens, and your faction is told. The other side is not. - Saved loadouts are checked too. A loadout containing something your faction has not reached is refused when you save it, rather than being quietly stripped the next time you spawn. - Vehicles carry a tier as well, so the motor pool fills out as the faction climbs. DEPLOY PRESETS UNLOCK TOO A loadout preset on the deploy screen can carry a tier of its own. One your faction has not reached is hidden rather than greyed out, so the deploy screen shows what can be taken today and grows as the faction climbs. Presets for the same role also supersede one another: where several exist, only the newest one the faction has actually reached is offered. A medic preset authored for an early tier keeps appearing until a later one exists to replace it, so the gallery stays one tile per role instead of a growing pile of retired versions. The tile a player can see and the loadout the server hands out are decided by the same rule, so they cannot disagree. An open deploy menu refreshes when a Game Master moves the tier. Presets belonging to other mods, and the arsenal slots, are left alone. PRESETS FROM THE ARSENAL An arsenal can also issue those presets to a player already on their feet, with one action per role. It hands over whichever preset for that role the deploy screen would offer right now, so reaching a tier's kit does not mean dying for it, and a tier change needs nothing redone. It costs nothing. The action is added to an arsenal with a role key - Operator, Medic, MG and so on - so a faction mod decides which of its arsenals carry it...