Dynamic Conflict Engine turns any map into a living battlefield with adaptive factions, counterattacks, reinforcements, fire support, objectives, and optional zombie escalation.
Players now
11
Servers
7
Rating
-
Subscribers
-
139 downloads
Busiest servers running it 7 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Pahntz
- Version
- 1.0.10
- Size
- 2.1 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 22 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- DCEABDAB50000001
Recent adoption
30 days: +24 −17 ↑0
- − |DRE|LA DERNIÈRE RÉSISTANCE EUROPÉENNE 1.0.10 12h ago
- + muthur 1.0.10 1d ago
- + 9th MEF (rebel dog) 1.0.10 2d ago
- + Tier1ops 1.0.10 2d ago
- + NOMAD 1/69 TESTING 1.0.10 2d ago
- + |DRE| La Dernière Résistance Européenne 1.0.10 3d ago
- + DoritosVodka-Warfare:Takistan_Testing 1.0.10 3d ago
- − muthur 1.0.10 6d ago
- + muthur 1.0.10 6d ago
- − muthur 1.0.10 6d ago
- + |DRE|LA DERNIÈRE RÉSISTANCE EUROPÉENNE 1.0.10 6d ago
- − Bearded_Squirrel 1.0.10 1w ago
Requires
1Often used with
8Version history
10-
v1.0.10 2.1 MB 29 Aug 2026
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v1.0.9 2.1 MB 29 Aug 2026
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v1.0.8 2.1 MB 23 Aug 2026
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v1.0.7 2.1 MB 23 Aug 2026
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v1.0.6 2.1 MB 23 Aug 2026
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v1.0.5 2.1 MB 23 Aug 2026
Description from the Workshop
Dynamic Conflict Engine (DCE) transforms Arma Reforger into a living, reactive battlefield. Instead of relying on heavily scripted missions, DCE operates in the background and responds dynamically to what is happening across the map. Factions can reinforce threatened areas, launch counterattacks, contest objectives, request fire support, and react to changing battlefield conditions. Drop DCE into a compatible scenario, configure it through JSON, and let the conflict evolve. BE AWARE DEFAULT IS GOHARD so you may want to change that... Zombies will try to hug you.. Core Features Plug-and-play battlefield system Works across different maps and scenarios Dynamically reinforces active factions Detects and reacts to contested areas Launches counterattacks against captured objectives Attempts to retake lost control points Generates large-scale faction activity Integrates with available fire-support systems Supports artillery, MLRS, AC-130, and other configured support assets Uses existing faction and mission systems whenever possible Designed to operate without requiring third-party framework dependencies Server-configurable through JSON Expandable support for additional factions, prefabs, and mods Dynamic Zombie Integration When supported zombie mods are installed, DCE can recognize and use them automatically. Zombie groups and hordes can be introduced into the battlefield as another dynamic threat rather than simply being placed as static encounters. Server owners can also configure additional zombie mods and prefab resources through JSON, allowing the system to expand beyond built-in integrations. Large zombie outbreaks can trigger escalating battlefield responses, including containment operations and heavy fire-support requests. A Battlefield That Fights Back Capture a position and the enemy may attempt to take it back. Apply pressure to a faction and reinforcements may arrive. Allow an outbreak to grow and the situation may escalate into a full containment operation....