Friendly fire is reflected back to the attacker. Works with players, AI teammates and allied factions.
Players now
6
Servers
4
Rating
-
Subscribers
-
1 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- trippi7
- Version
- 1.0.0
- Size
- 1 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 27 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- CC5686DC186D4547
Recent adoption
30 days: +11 −6 ↑0
- + E4 Mafia 1.0.0 12h ago
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- − TotallyNotTheFEDS 1.0.0 1w ago
- − ASC 1.0.0 1w ago
- + ASC 1.0.0 1w ago
- − ASC 1.0.0 1w ago
- + ASC 1.0.0 1w ago
- − E4 Mafia 1.0.0 1w ago
- + E4 Mafia 1.0.0 1w ago
- + TotallyNotTheFEDS 1.0.0 1w ago
- − [PJSF] Philippine Joint Strike Force || 24/7 Modern Conflict || SEA || PVE 1.0.0 2w ago
- + [PJSF] Philippine Joint Strike Force || 24/7 Modern Conflict || SEA || PVE 1.0.0 2w ago
Often used with
8Version history
1-
v1.0.0 1 KB 27 Sep 2026
Description from the Workshop
Team Kill Ricochet prevents friendly-fire damage by reflecting it back to the attacker. When a player or AI unit attacks a friendly character: The friendly target receives no damage. The attacker receives the original damage. Players and AI units are supported. Allied factions are recognized. Enemy damage works normally. Healing, regeneration and self-inflicted damage are unaffected. The mod is server-authoritative and does not require any changes to missions or character prefabs. Simply enable it on the server or in your scenario.