# LHDF AI Better AI soldiers for the Lost Hope Dynamic Framework (LHDF), built for the Lost Hope Survival server.
Players now
0
Servers
2
Rating
-
Subscribers
-
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Boomstick Barry
- Version
- 1.0.0
- Size
- 1.3 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 6 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- C66A2AC01EF29FE3
Recent adoption
30 days: +3 −0 ↑11
- + [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.9 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.8 1.0.9 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.8 1.0.9 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.7 1.0.8 5d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.7 1.0.8 5d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.6 1.0.7 6d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.6 1.0.7 6d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.3 1.0.6 1w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.3 1.0.6 1w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.1 1.0.3 1w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.1 1.0.3 1w ago
- + [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.1 1w ago
Requires
1Often used with
8Version history
1-
v1.0.0 1.3 MB 6 Oct 2026
Description from the Workshop
# LHDF AI Better AI soldiers for the Lost Hope Dynamic Framework (LHDF), built for the Lost Hope Survival server. Built on vanilla AI: it adjusts what vanilla decides instead of replacing it, so it works next to other mods. In development: this version is a project skeleton without AI behaviour. ## Planned - **Combat:** smarter cover and spacing, bounding moves, morale that lowers fire rate, spaced grenades, no shooting into walls. - **Buildings, roads and water:** soldiers use windows and doors facing the enemy, cross roads quickly and never take cover in water. - **Doors:** AI closes doors behind it and passes narrow doors one at a time. - **Game Master overlay:** wireframes around what the AI senses and a panel showing why it decided what it did. ## Required on server and clients Server and clients load it. ## Dependencies - Arma Reforger - LHDF Core