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EXPBG Ambient Death

by M.Pac · all their mods

AI soldiers sometimes scream or groan when they die: a random death sound from the dying unit, chance set in the mission header. Any unit mod, ACE optional.

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Get it on the Workshop reforger.armaplatform.com/workshop/BEA31849A31FA4BF

Busiest servers running it 2 in total

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daily, last 30 days

0 6 12 18 24 24 Sep 1 Oct 8 Oct 15 Oct peak 20
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Details

Author
M.Pac
Version
0.1.1
Size
4.6 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
6 Oct 2026
Updated
1 week ago
Workshop ID
BEA31849A31FA4BF

Recent adoption

30 days: +4 −1 ↑6

Version history

2
  1. v0.1.1 4.6 MB 6 Oct 2026

    - Fixed: AI killed by damage under ACE Medical were often silent (a client could see only an unconscious soldier dying). The server now judges each death, because it sees every hit, and sends the clients that have the soldier streamed in one small reliable message with the recording, only for a death that passed the chance roll. Each client keeps its own distance, rate, area and voice limits. - New setting `m_iRecentDamageWindowMs` (default 2000; 0 switches it off, so only the incapacitation window applies, as in 0.1.0, but judged on the server): an unconscious soldier who dies within this time of a hit that can kill (gunfire, fragments, explosion, melee, fall or collision, fire, a Game Master kill) counts as killed. This covers ACE Medical's kill after the killing blow and a soldier shot to death while down. A bleed-out stays silent, also after a wound from a Game Master's mine, charge or lightning. - A server config that lists every 0.1.0 key should add `m_iRecentDamageWindowMs` (a partly filled block is not verified to keep the default); the mission-start line now shows `recentDamageMs`. - Debug lines show the real head position and recording for every outcome and end with `via=death` (server) or `via=announce` (client); a dedicated server logs `ANNOUNCED` for a death it sent to the clients. - Fixed: the per-mission seed could be negative or one of very few values; it is now between 2 and 900000001.

  2. v0.1.0 4.6 MB 6 Oct 2026
Description from the Workshop

INTERNAL USE ONLY - NO SHARING, NO COMMERCIAL USE - DO NOT RE-DISTRIBUTE OR RE-UPLOAD # EXPBG Ambient Death Authors: M.Pac and K.Edgar | Version 0.1.1 AI soldiers sometimes cry out when they die. When an AI-controlled character dies, there is a configurable chance that one random death scream or groan (33 recordings) plays from the dying soldier for everyone nearby. - Works automatically: nothing to place, no Game Master module, no mission changes. - AI only: a character controlled by a player never plays it. - Real deaths only: unconsciousness, including ACE Medical cardiac arrest, stays silent; a soldier killed outright, shot or blown up while unconscious, or killed by ACE Medical right after the killing blow can cry out, one who bleeds out while unconscious stays silent. - Works with any faction or unit mod (vanilla, RHS, custom units), with or without ACE. No dependencies besides the base game. - Server owners set the chance in the server config missionHeader, like ACE settings; without an entry the defaults apply. Audio: mono 16-bit recordings, trimmed and loudness-normalized. Sources: Mixkit (Mixkit Sound Effects Free License); Pixabay uploads by applehillstudios, dragon-studio, kunal_acharjee and u_r7cny11q7r (Pixabay Content License); "screaming_male_painIII" by GabrielaUPF (freesound.org/s/220293, CC BY 3.0: creativecommons.org/licenses/by/3.0, trimmed and normalized); a male death-groan collection. Full credits ship in the addon (Credits/EXPBG_Ambient_Death_Audio_Credits.txt). License: Custom - internal use only, no sharing, no commercial use. Third-party audio keeps its own license.