ArmaDB
Workshop mod

Freedom Fighters Corpse Guard

by Lak1z · all their mods

Fixes a critical multiplayer issue where player corpses were destroyed immediately, preventing loot access and host respawn.

Players now

0

Servers

10

Rating

100%

3 votes

Subscribers

-

205 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/A9C3D1F7B4426E10

Busiest servers running it 10 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 8
Average players Low to peak in each bucket

Details

Author
Lak1z
Version
1.0.8
Size
20 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
4 Sep 2026
Updated
1 month ago
Workshop ID
A9C3D1F7B4426E10

Recent adoption

30 days: +15 −8 ↑0

Version history

9
  1. v1.0.8 20 KB 11 Sep 2026

    FF CorpseGuard – Update Notes This update focuses on improving compatibility with Freedom Fighters, fixing vehicle persistence issues, and making corpse/vehicle cleanup more reliable. CHANGES - Fixed a conflict with Freedom Fighters vehicle spawners that could cause vehicles to repeatedly spawn in the same location. - Fixed vehicles with default cargo being incorrectly treated as permanently protected vehicles. - Improved handling of player-owned vehicles so they are not confused with ambient or dynamically spawned Freedom Fighters vehicles. - Improved compatibility with Freedom Fighters ambient parking, camps, checkpoints, outposts, hideouts, and other dynamically spawned locations. - Reworked vehicle protection and cleanup logic. - Vehicle protection is now handled independently from player corpse cleanup. - Fixed vehicle protection timers sometimes restarting after they had already expired. - Garbage collection checks can no longer continuously refresh dead-crew protection. - Improved dead crew handling. - Multiple crew deaths inside the same vehicle now receive the correct protection time. - A newer crew death can extend the vehicle protection window when appropriate. - Old corpses can no longer keep restarting the same protection timer indefinitely. - Fixed player corpses inside vehicles being removed too early. - Player corpses now correctly use their own 30-minute retention period. - Player corpse and NPC vehicle retention timers are now handled independently. - NPC deaths can continue protecting a vehicle without extending an expired player corpse lifetime. - Improved multiplayer/server authority handling. - Vehicle protection state is now managed by the server only. - Clients can no longer accidentally create or modify protection timers or vehicle protection records. - Improved garbage collection safety. - Added additional protection against invalid or mismatched garbage collector entries. - Fixed cases where invalid indices could be passed back into the Freedom Fighters garbage collector. - Added protection against a possible endless unregister loop that could potentially stall the server. - Improved admin/manual cleanup. - Manual corpse cleanup can now correctly remove protected corpses when explicitly requested. - Safety checks still prevent live or controlled player entities from being removed. OVERALL This update should significantly reduce: - Duplicate vehicles appearing at Freedom Fighters spawn locations - Vehicles becoming permanently protected because of default inventory - Dead crew protection lasting indefinitely - Incorrect corpse retention inside vehicles - Garbage collector edge cases - Client/server lifecycle inconsistencies The main goal of this update was to make CorpseGuard work more cleanly alongside Freedom Fighters without interfering with its normal vehicle spawning and cleanup systems.

  2. v1.0.7 20 KB 7 Sep 2026
  3. v1.0.6 7 KB 5 Sep 2026
  4. v1.0.5 6 KB 5 Sep 2026
  5. v1.0.4 5 KB 5 Sep 2026
  6. v1.0.3 5 KB 4 Sep 2026
Description from the Workshop

This mod helps prevent a crash when loading a saved Freedom Fighters campaign after a player death. It is intended only for custom maps or campaigns based on Freedom Fighters where this specific persisted-corpse problem occurs. Required dependencies: - Freedom Fighters - Enfusion Persistence Framework - Enfusion Database Framework Do not use this mod unless you experience the described issue.