Fixes a critical multiplayer issue where player corpses were destroyed immediately, preventing loot access and host respawn.
Players now
0
Servers
10
Rating
100%
3 votes
Subscribers
-
205 downloads
Busiest servers running it 10 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Lak1z
- Version
- 1.0.8
- Size
- 20 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 4 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- A9C3D1F7B4426E10
Recent adoption
30 days: +15 −8 ↑0
- − Svarog - Український ситуативний сервер 1.0.8 1d ago
- + Svarog - Український ситуативний сервер 1.0.8 2d ago
- − Alpha Coy. "Lifeguards" | 1/513th Infantry 1.0.8 4d ago
- − Gains FF 1.0.8 5d ago
- + Gains FF 1.0.8 5d ago
- + Alpha Coy. "Lifeguards" | 1/513th Infantry 1.0.8 6d ago
- + Sharas Freedom Fighter 1.0.8 6d ago
- + FreedomReapers 1.0.8 1w ago
- + [FR/EU] Les Loups d'Everon 1.0.8 1w ago
- − [FR/EU] Les Loups d'Everon 1.0.8 1w ago
- + [FR/EU] Les Loups d'Everon 1.0.8 1w ago
- − The Two Fronts GER Milsim https://discord.gg/FFNwyB4hw 1.0.8 2w ago
Requires
3Often used with
8Version history
9-
v1.0.8 20 KB 11 Sep 2026
FF CorpseGuard – Update Notes This update focuses on improving compatibility with Freedom Fighters, fixing vehicle persistence issues, and making corpse/vehicle cleanup more reliable. CHANGES - Fixed a conflict with Freedom Fighters vehicle spawners that could cause vehicles to repeatedly spawn in the same location. - Fixed vehicles with default cargo being incorrectly treated as permanently protected vehicles. - Improved handling of player-owned vehicles so they are not confused with ambient or dynamically spawned Freedom Fighters vehicles. - Improved compatibility with Freedom Fighters ambient parking, camps, checkpoints, outposts, hideouts, and other dynamically spawned locations. - Reworked vehicle protection and cleanup logic. - Vehicle protection is now handled independently from player corpse cleanup. - Fixed vehicle protection timers sometimes restarting after they had already expired. - Garbage collection checks can no longer continuously refresh dead-crew protection. - Improved dead crew handling. - Multiple crew deaths inside the same vehicle now receive the correct protection time. - A newer crew death can extend the vehicle protection window when appropriate. - Old corpses can no longer keep restarting the same protection timer indefinitely. - Fixed player corpses inside vehicles being removed too early. - Player corpses now correctly use their own 30-minute retention period. - Player corpse and NPC vehicle retention timers are now handled independently. - NPC deaths can continue protecting a vehicle without extending an expired player corpse lifetime. - Improved multiplayer/server authority handling. - Vehicle protection state is now managed by the server only. - Clients can no longer accidentally create or modify protection timers or vehicle protection records. - Improved garbage collection safety. - Added additional protection against invalid or mismatched garbage collector entries. - Fixed cases where invalid indices could be passed back into the Freedom Fighters garbage collector. - Added protection against a possible endless unregister loop that could potentially stall the server. - Improved admin/manual cleanup. - Manual corpse cleanup can now correctly remove protected corpses when explicitly requested. - Safety checks still prevent live or controlled player entities from being removed. OVERALL This update should significantly reduce: - Duplicate vehicles appearing at Freedom Fighters spawn locations - Vehicles becoming permanently protected because of default inventory - Dead crew protection lasting indefinitely - Incorrect corpse retention inside vehicles - Garbage collector edge cases - Client/server lifecycle inconsistencies The main goal of this update was to make CorpseGuard work more cleanly alongside Freedom Fighters without interfering with its normal vehicle spawning and cleanup systems.
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v1.0.7 20 KB 7 Sep 2026
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v1.0.6 7 KB 5 Sep 2026
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v1.0.5 6 KB 5 Sep 2026
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v1.0.4 5 KB 5 Sep 2026
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v1.0.3 5 KB 4 Sep 2026
Description from the Workshop
This mod helps prevent a crash when loading a saved Freedom Fighters campaign after a player death. It is intended only for custom maps or campaigns based on Freedom Fighters where this specific persisted-corpse problem occurs. Required dependencies: - Freedom Fighters - Enfusion Persistence Framework - Enfusion Database Framework Do not use this mod unless you experience the described issue.