Manually placed 3D war ambience and GM-controlled radios. Firefights, explosions and jet flybys with adjustable intensity, distance and spread.
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Players on servers with it
daily, last 30 days
Details
- Author
- M.Pac
- Version
- 0.1.0
- Size
- 51.2 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 2 Oct 2026
- Updated
- 2 weeks ago
- Workshop ID
- A93E9F6271894A3C
Recent adoption
30 days: +3 −3 ↑7
- − [ExpBG] The Expeditionary Battlegroup - Campaign 0.2.1 1w ago
- − [ExpBG] The Expeditionary Battlegroup - Media 0.2.7 1w ago
- − [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.2.9 1w ago
- ↑ [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.2.7 0.2.9 1w ago
- ↑ [ExpBG] The Expeditionary Battlegroup - Media 0.2.6 0.2.7 1w ago
- ↑ [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.2.6 0.2.7 1w ago
- + [ExpBG] The Expeditionary Battlegroup - Media 0.2.6 1w ago
- ↑ [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.2.5 0.2.6 1w ago
- ↑ [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.2.2 0.2.5 1w ago
- ↑ [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.2.1 0.2.2 1w ago
- ↑ [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.1.0 0.2.1 2w ago
- + [ExpBG] The Expeditionary Battlegroup - Campaign 0.2.1 2w ago
Often used with
8Version history
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v0.1.0 51.2 MB 2 Oct 2026
Description from the Workshop
# EXPBG Ambient Sounds By M.Pac and K.Edgar - Version 0.1.0 Place EXPBG Ambient War Sounds from Game Master's Systems category during a mission, or use the same prefab in World Editor. Choose firefights, explosions, mixed battle, randomized episodes or complete jet flybys. Set intensity, spread radius, audible distance, volume and running duration. Pause, resume, move or delete individual emitters; optional debug statistics help diagnose activity. Sounds originate at varied world positions around the placed module. Shared voice limits, cooldowns and quiet breaks keep the scene controlled. This addon does not replace vanilla music, weapons or environmental audio, and does not create live projectiles, explosions, damage or AI. Includes black and red physical radios: the GM selects radio static or one of two Apache recordings. Players do not change recordings. Requires only the base game; no third-party mod dependencies. PC release; console support is not verified. Initial unlisted testing release. Native build, local playback/lifecycle, GM attributes/native restoration and dedicated-server late-join replication checks passed. Human listening/balance, visual GM interactions, cold-save reloads, authenticated peers and representative server/mod-pack load testing remain open. Native vanilla teardown diagnostics are documented separately. Distribution: Arma Public License Share Alike (APL-SA), noncommercial and Arma-only, with separately licensed components. Original EXPBG code/tooling remains MIT. The CC0 and CC BY assets retain their original permissions; this package license does not restrict those grants. Audio credits: Vincent Sevedge / Tabasco (Gunshot Sounds, CC BY 3.0); iainmccurdy, morganpurkis, NenadSimic, Tom McCann / tommccann and ecfike (CC0); Vinuesa (Vinny - Sounds 1.1.2, APL-SA) for radio and jet recordings. Converted to mono PCM16/48 kHz with fades and level adjustments; burst clips arrange recorded takes. Complete per-file attribution, source URLs...