Explosive door breaching, prepared breachable walls, and a local C4 training range. Test build.
Players now
1
Servers
5
Rating
-
Subscribers
-
2 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Allen Krause
- Version
- 0.1.1
- Size
- 215 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 7 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- A92D7C410E6BF803
Recent adoption
30 days: +9 −3 ↑0
- + Big Dick Andy's Piss Bottle Boy Playhouse 0.1.1 4h ago
- + TDP1[Danube River][PvE]discord.gg/jointdp 0.1.1 1d ago
- + 7SFG 3BN C.CO| https://discord.gg/AEuFxuHWnp 0.1.1 2d ago
- − 82nd ABN DIV | S4 Testing Server 0.1.1 4d ago
- − [NA1] 82nd Misfits PVE<ZOMBIES> 0.1.1 1w ago
- + ECHO-9 Operations 0.1.1 1w ago
- + 82nd ABN DIV | S4 Testing Server 0.1.1 1w ago
- + [NA1] 82nd Misfits PVE<ZOMBIES> 0.1.1 1w ago
- + Ronin 0.1.1 1w ago
- + B-1 0.1.1 1w ago
- − [5SFG] 5th Special Forces Group | CTAC | https://discord.gg/PYXudFrjbu 0.1.1 1w ago
- + [5SFG] 5th Special Forces Group | CTAC | https://discord.gg/PYXudFrjbu 0.1.1 1w ago
Often used with
8Version history
2-
v0.1.1 215 KB 7 Oct 2026
BreachLab 0.1.1 - native perimeter-wall breaching - Adds explosive-damage tuning to three existing vanilla wall segments: 2 m brick, 4 m stone, and 3 m concrete. The white and camouflage concrete variants inherit the change, covering five visual variants. - Preserves the original wall models, materials, health, native destruction phases, rubble, and non-explosive damage settings. Adjacent wall segments remain separate native objects. - Expands BreachLab Training Range with nine map-placed native walls: three adjacent segments for each material, with a middle segment to breach and neighbors to compare. - Retains the prepared breachable walls, eight sample doors, C4 charges, and M34 detonators, and updates the range instructions. This update covers the listed perimeter-wall segments. It does not cut arbitrary holes in building meshes. Test release; multiplayer, join-in-progress, and console validation remain outstanding.
-
v0.1.0 193 KB 7 Oct 2026
Description from the Workshop
BreachLab adds explosive breaching to 80 supported vanilla building-door prefabs. Explosions remove the door and its collision. Bullets, melee and vehicle contact do not breach these targets. Prepared brick-wall prefabs have a destructible center that opens a roughly 2 m wide passage while the surrounding masonry remains. Arbitrary holes in existing map buildings are not supported. BreachLab C4 inherits the native M112 charge and its normal placement and fuze behavior. Standard M112 charges also work. Select BreachLab Training Range from Scenarios for a local practice range with charges, detonators, two walls and eight sample doors. Restart the scenario to reset it. Version 0.1.0 is a test build for Arma Reforger 1.8.0.13. Native explosion/collision integration passed 69 assertions; all 80 door resources have verified collider bindings. Multiplayer replication, join-in-progress, console execution and compatibility with other door overrides still need testing. Load the same addon on every client and server for multiplayer experiments. Uses referenced base-game assets. No third-party mods are required.0