Map- and faction-independent Advance and Secure framework providing server-authoritative sequential objectives, frontline calculation and live player-based capture logic.
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Subscribers
-
7 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- AIM3R
- Version
- 1.0.0
- Size
- 16 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 19 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- A845C76B00E747A5
Recent adoption
30 days: +1 −1 ↑0
Requires
1Often used with
8Version history
1-
v1.0.0 16 KB 19 Aug 2026
Description from the Workshop
SCHILDAAS Advance and Secure Game Mode Framework for the SCHILDWERK Arma Reforger Community. Created by Aim3r A SCHILDWERK / SWRK Project ABOUT SCHILDAAS is a reusable, map-independent and faction-independent Advance and Secure framework for Arma Reforger. It provides the server-authoritative route, objective, frontline and capture systems required by SCHILDWERK AAS scenarios. Maps, factions, deployment systems, supplies, vehicle restrictions and scenario-specific settings are provided by separate consumer projects such as SchildKunarAAS. CORE FEATURES • Sequential Advance and Secure objective routes • Server-authoritative capture evaluation • Configurable faction keys for both opposing sides • Configurable objective names and identifiers • Configurable capture radius and capture duration • Neutral and faction-owned starting objectives • Protected mainbase endpoints • Automatic active-front calculation • Maximum of two active frontline objectives • Contested objective handling • Capture-progress rollback • Configurable minimum players required to capture • Route and objective configuration validation • Support for players on foot and inside vehicles • Exclusion of AI, dead, unconscious and invalid characters • Player deduplication for reliable capture counts • Efficient trigger-based capture candidate tracking • Multiplayer and dedicated-server compatible foundation ROUTE STRUCTURE An AAS route consists of: • One mainbase for Side A • One or more capturable objectives • One mainbase for Side B Objectives are ordered using configurable route and objective indices. Only the objectives forming the current frontline are evaluated for capture, creating the sequential Advance and Secure flow. CAPTURE BEHAVIOUR Only connected players belonging to one of the configured opposing factions can influence an objective. Enemy presence contests the objective. Uncontested attackers generate capture progress when the configured minimum player requirement is met....