Lock and unlock vanilla vehicles from the Game Master. Locked vehicles cannot be entered on any seat, turrets included. Server-side and replicated, join in progress included. No vanilla overrides.
Players now
0
Servers
8
Rating
0%
1 votes
Subscribers
-
57 downloads
Busiest servers running it 8 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- ntf-niclas
- Version
- 0.1.0
- Size
- 13 KB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 9 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- A83D91C74F2E6B50
Recent adoption
30 days: +13 −7 ↑5
- − 1st Battalion, Ranger Regiment [UK] | PvPvE Milsim | 0.1.0 1d ago
- + ^Wolfpack Security Unit 0.2.0 2d ago
- ↑ [EU] VOLTA | New Everon Campaign | Act 1 - Mission 4 0.1.0 0.2.0 3d ago
- ↑ [RU/EU] USSR PROJECT | PVE 0.1.0 0.2.0 5d ago
- ↑ [TFBB] - Task Force Bad Batch 0.1.0 0.2.0 5d ago
- ↑ [NA] Guerrilla Warfare 0.1.0 0.2.0 5d ago
- ↑ NTF - Einsatzserver 0.1.0 0.2.0 5d ago
- + [EU] VOLTA | New Everon Campaign | Act 1 - Mission 4 0.1.0 1w ago
- + NTF - Einsatzserver 0.1.0 1w ago
- − NTF - Einsatzserver 0.1.0 1w ago
- + NTF - Einsatzserver 0.1.0 1w ago
- − NTF - Einsatzserver 0.1.0 1w ago
Required by
7Often used with
8Version history
1-
v0.1.0 13 KB 9 Sep 2026
Description from the Workshop
GM Vehicle Lock Give the Game Master direct control over which vehicles players are allowed to use. Select a vehicle, lock it, and nobody gets in - on any seat. What it does Adds the context actions Lock Vehicle and Unlock Vehicle to selected vehicles in the Game Master. Adds a Vehicle Locked checkbox to the Game Master attribute window, in the Vehicle category. Blocks the Get In action on every compartment: driver, passenger, cargo and turret seats. Shows a reason on the blocked action instead of an action that silently does nothing. Works on multiple vehicles at once - select them all and lock them in one click. Multiplayer The lock is applied on the server and replicated to every client, so the change is visible immediately and there is no desync between what the Game Master sees and what players can do. Players who join in progress receive the current lock state of every vehicle, including vehicles that were locked long before they connected. How to use it Open the Game Master and select one or more vehicles. Right click and choose Lock Vehicle or Unlock Vehicle, or open the attribute window and toggle Vehicle Locked under Vehicle. Compatible by design No vanilla prefab and no vanilla config is overridden. The two Game Master entries are appended to the editor component prefab data at runtime, which keeps every vanilla context action and attribute intact and avoids conflicts with other Game Master mods. Vehicle prefabs are untouched, so the mod works with vanilla vehicles and with vehicles from other mods that inherit from the vanilla vehicle base. Installation Load the mod on the server and on all clients. Good for Staging a scenario: keep vehicles parked until the mission actually starts. Reserving assets for a specific group, such as a helicopter for the pilots only. Roleplay and training servers where the Game Master decides who drives what. Stopping players from taking a vehicle that belongs to a set piece. Current limitations Locks do not su...