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Hunt named enemy commanders across Kunar and Takistan. Follow intelligence leads, disrupt MEI reinforcements and capture targets with ACE Captives for better intelligence rewards.

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36 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/A79F26D13C804BE5

Busiest servers running it 2 in total

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Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 5
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Details

Author
Cowley85
Version
1.0.0
Size
2.4 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
24 Sep 2026
Updated
3 weeks ago
Workshop ID
A79F26D13C804BE5

Recent adoption

30 days: +7 −3 ↑0

Version history

1
  1. v1.0.0 2.4 MB 24 Sep 2026
Description from the Workshop

Ci5 Project HVT adds enemy commander hunts to the Ci5 Kunar and Takistan PvE campaigns. Named MEI commanders appear near enemy-held locations and can provide additional reinforcement support to nearby counterattacks. Track them down, disrupt their operations and decide whether to finish the mission with a body search or a live extraction. FIND YOUR TARGET Receive a commander sighting and a marked search area. Recover intelligence folders to narrow his last-known location, then move in and identify your target. KILL OR CAPTURE Eliminate the commander and search his documents for an intelligence lead—or neutralise his guards, demand surrender and secure him with ACE zip cuffs. BRING HIM HOME Use ACE Captives to escort and transport your prisoner. Deliver him alive, conscious and restrained to a friendly, uncontested base for additional intelligence and a longer delay before a replacement commander appears. FEATURES • Named commanders with local reinforcement influence. • Search areas narrowed through collectible intelligence. • ACE surrender, restraint, escort and vehicle transport integration. • Better intelligence rewards for successful live extraction. • Ci5 Framework spawn budgeting and cleanup. • Separate Kunar and Takistan settings. Designed for the Ci5 Framework campaign setup with MEI forces and ACE Captives Dev. Early alpha: features and balancing are under active testing. Intelligence rewards currently reveal enemy-held base locations. HVT progress does not persist across server restarts.