ArmaDB
Workshop mod Unlisted

Objective Navigator

by Freedom206 · all their mods

Pilot HUD objective markers with 16 original animated icon shapes, automatic objective naming/type selection, distinct colors and custom labeled map pins.

Players now

3

Servers

6

Rating

-

Subscribers

-

47 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/A19E70D43C8B526F

Busiest servers running it 6 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 15
Average players Low to peak in each bucket

Details

Author
Freedom206
Version
0.2.8
Size
4.4 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
3 Oct 2026
Updated
1 week ago
Workshop ID
A19E70D43C8B526F

Recent adoption

30 days: +8 −2 ↑0

Version history

4
  1. v0.2.8 4.4 MB 4 Oct 2026

    Move Objective Navigator map control to the upper toolbar. Compatibility update for Pilot GPS and Pilot Visor.

  2. v0.2.7 4.4 MB 4 Oct 2026
  3. v0.2.6 4.5 MB 4 Oct 2026
  4. v0.1.1 10 KB 3 Oct 2026
Description from the Workshop

Objective Navigator displays available mission objectives in the pilot HUD. Open the player map with M and select OBJECTIVE NAVIGATOR / OPEN. Choose All, Assigned, Main or Picked objectives, source filters, optional text, animation, glow, colors and per-objective icon overrides. Sixteen original icon shapes cover locations, capture, defend, supply, transport, recon, waypoints, delivery, load, destruction, repair, extraction, construction, landing, medical and assault. Air support uses the bomb/destruction icon. Native task types and recognized objective names select icons automatically. Completed, hidden and faction-inaccessible tasks are filtered. Double-click the map to create a custom pin, select an icon and enter a label. Pins appear in the 3D pilot HUD at their map locations. The optional Pilot Kneeboard companion presents this catalog on a thigh tablet or movable GPS. HUD markers require an active helicopter pilot HUD and running engine, including on the ground. Hosts and clients must load the addon for multiplayer. Native integration checks passed; physical cockpit and separate-client acceptance remain pending. Custom objective systems may require an adapter.