A 14 m, three-crew assault walker for US and USSR. Five modular hardpoints, guided missiles, fire control, datalink, smoke and decoys. Full gamepad support.
Players now
10
Servers
57
Rating
100%
6 votes
Subscribers
-
138 downloads
Busiest servers running it 57 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Seebie90 I Nomad
- Version
- 0.0.3
- Size
- 225.0 MB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 2 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- 9F1E2C8AB10CAAFB
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Required by
1Often used with
8Version history
3-
v0.0.3 225.0 MB 2 Oct 2026
0.0.3 – Dedicated server fixes - Walkers now work for all players on dedicated servers (legs, seats, HUD, driving, parking) - Guided missiles now show their real flight path on every client (APOCALYPSE arc, Hellfire, guided rockets) - Fixed a client crash after changing modules and then spawning a vehicle in Game Master - APOCALYPSE starts its dive earlier and no longer overshoots the target - Reduced leg jitter and wobble of walkers seen by other players - Weapons no longer fire while the Game Master editor is open - Smoke and decoy countermeasures, AUTO mode by default, also react to RPGs - Full gamepad support (hold LB for the walker layer) - Hydraulic ram removed
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v0.0.2 225.0 MB 2 Oct 2026
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v0.0.1 225.0 MB 2 Oct 2026
Description from the Workshop
M.A.W.S. – MECHANIZED ASSAULT WALKER SYSTEM A 14-metre, three-crew assault walker for Arma Reforger. Fit it for anti-armour, fire support or air defence, then take it where tracks cannot go. Two factions: • XM-29 Warden (US) – digital woodland camouflage, grey armour plates • ShBM-29 Zubr (USSR) – fine digital flora camouflage, Soviet weapon variants CREW • Driver – walks with W/S, side steps with A/D; the view sets the walking direction. Hop, jump jets, park. • Gunner – aims the torso and fires both arms. Stabilised optics from 1× to 25×, thermal sight with the sensor mast. • Commander – fire control: marks targets, builds a fire plan, launches the shoulder weapons and feeds the datalink. All three stations see infantry in line of sight as red, amber or blue dots. MOVEMENT The legs are driven step by step: the walker climbs slopes, steps over walls and keeps its gun line steady while moving. Top speed 60 km/h empty, minus 1 km/h per tonne of payload. Hop about 3.7 m, double tap for jump jets. FIVE HARDPOINTS Two arms, two shoulders and one back slot. Change modules in the loadout window near a depot, or as Game Master. Every arm also carries a fixed twin 12.7 mm machine gun. Arm modules • Gatling 30 mm (GSh-6-30) – 1,800 rds/min, HE and AP • Cannon 120 mm (2A82 125 mm) – autoloader, HEAT-MP and APFSDS • Railgun – 2.5 kg slug at 2,500 m/s, capacitor charge • Flamethrower – 70 m cone, burning ground Shoulder modules • Rocket pod (S-8 80 mm) – 21 cells: unguided HE, guided and cluster rockets. Guided rockets fire at any range and are the only weapon that tracks aircraft. • Hellfire (Kornet) – four laser-guided missiles, 100–8,000 m, top attack • Mortar (2B14 82 mm) – 150–6,000 m, HE and smoke • APOCALYPSE – heavy strike missiles, 300–4,000 m, steep dive from altitude Back modules • Laser / thermal mast – 6,000 m aiming range, own laser spot for Hellfire, thermal sight • Datalink – vehicle tracks and infantry groups in sight appear on the map of every friendly...