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Workshop mod

Air Assets - F35 Compatibility

by Loic.L VKing · all their mods

Optional F-35B integration for Air Assets 1.3.0+ and KOVA x ATAK. Adds BOLT callsigns, Congo/map CAS tasking and selected-aircraft RTB. By V-KING.

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Get it on the Workshop reforger.armaplatform.com/workshop/87E7C1E7CB304ED6

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Details

Author
Loic.L VKing
Version
1.0.0
Size
1 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
4 Oct 2026
Updated
1 week ago
Workshop ID
87E7C1E7CB304ED6

Recent adoption

30 days: +1 −1 ↑0

Version history

1
  1. v1.0.0 1 KB 4 Oct 2026
Description from the Workshop

AIR ASSETS - F35 COMPATIBILITY Optional addon by V-KING Adds USASOC Ai F-35 Lightning to the Fixed Wing page of Air Assets for KOVA x ATAK. Select BOLT callsigns, choose a Congo strike point or click the ATAK map, set runs, weapon and attack direction, then send CAS. Return the selected aircraft to base without clearing another aircraft's Air Assets mission. INSTALLATION Requires Air Assets 1.3.0 or later and USASOC Ai F-35 Lightning, with their complete dependencies. Enable this compatibility addon on both the server and clients. It extends the existing Air Assets app; no second ATAK app is installed. For helicopters and A-10 only, use the main Air Assets addon without this compatibility addon. Do not enable the standalone Air Assets DEV publication alongside the main addon. IMPORTANT TEST LIMIT This addon does not fix the F-35 dependency loading failure reported on a PS5 setup. If that occurs, disable this compatibility addon and any explicitly enabled F-35-only dependencies. Main Air Assets then runs without requiring that chain. Workbench and Windows dedicated-server checks cover registration, callsign selection, independent CAS markers and RTB state transitions. A full F-35 flight/weapon delivery and PS5 joining remain to be tested externally. The Game Master must place a friendly AI-piloted F-35 and valid RWY START / RWY END markers according to N1C's setup instructions. N1C's mod controls flight and weapon behavior. Congo attack-axis selection uses the final corridor segment; it does not make the jet follow every drawn point. Credits: KOVA/Gaz, N1C, Congo and the authors of the required aircraft/core addons. Original Air Assets integration by V-KING.