ArmaDB

Work-in-progress summary Adds the first replicated filled body-bag prototype using ACE Carrying, custom artwork, PBR textures, and player-sized collision.

Players now

0

Servers

10

Rating

100%

2 votes

Subscribers

-

368 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/8047488A33EB6556

Busiest servers running it 10 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 70
Average players Low to peak in each bucket

Details

Author
Tactical Bootneck
Version
1.8.114
Size
30.5 MB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
18 Aug 2026
Updated
1 month ago
Workshop ID
8047488A33EB6556

Recent adoption

30 days: +35 −33 ↑0

Version history

10
  1. v1.8.114 30.5 MB 25 Aug 2026
  2. v1.8.113 30.5 MB 25 Aug 2026
  3. v1.8.112 30.5 MB 25 Aug 2026
  4. v1.8.111 30.5 MB 25 Aug 2026
  5. v1.8.110 30.5 MB 25 Aug 2026
  6. v1.8.109 30.5 MB 25 Aug 2026
Description from the Workshop

Bootneck Company MILSIM is a semi milsim community focussed on teamwork, realism and helping people get into milsim. Tactical Bootneck: a Former Royal Marines Commando turned Content Creator with a focus on building a non toxic, enjoyable, helpful and friendly milsim community on ARMA Reforger and other games. Tactical Bootneck’s community run PvE Semi Milsim Servers with large group operations. Tactical Bootneck also runs a Hardcore Realism Milsim Unit - The Tactical Activities Group [TAG] which can be applied for through https://milsimunits.com/arma-reforger/tactical-activities-group-[tag] Find Tactical Bootneck: Youtube - youtube.com/@TacticalBootneck Twitch - https://www.twitch.tv/tacticalbootneck Discord - discord.gg/tacticalbootneck Work-in-progress description BCM ACE Body Bags is a standalone compatibility addon for ACE Core and ACE Carrying. Current development includes: A replicated filled body-bag test entity. Custom body-bag artwork with the unused corpse variants removed. Packed PBR textures and a dedicated body-bag material. Player-sized dimensions with additional space to represent a wrapped body. Simplified collision geometry aligned with the visible bag. RigidBody, RplComponent, and ACE_CarriableEntityComponent. A Game Master test mission containing the bag, a casualty, arsenal, medical facility, entrenching tool, and test vehicle. Initial server-side corpse identification, validation, operation locking, and 30-minute garbage-collection protection. The filled bag currently works as a local physical test entity. Dedicated-server, multi-client, and join-in-progress replication testing is still required before Slice 2.1 is considered complete. Carry, Drag, corpse bagging, inventory preservation, burial, graves, Send Body Home, respawn gating, and vehicle storage remain under development.