Work-in-progress summary Adds the first replicated filled body-bag prototype using ACE Carrying, custom artwork, PBR textures, and player-sized collision.
Players now
0
Servers
10
Rating
100%
2 votes
Subscribers
-
368 downloads
Busiest servers running it 10 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Tactical Bootneck
- Version
- 1.8.114
- Size
- 30.5 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 18 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 8047488A33EB6556
Recent adoption
30 days: +35 −33 ↑0
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- + 7 Troop-B Squadron-22 SAS [UKSF] 1.8.114 3d ago
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- + UK Commando Force | Campiagn Server 1.8.114 3d ago
- − FRC Combat PVE 1.8.114 4d ago
- + FRC Combat PVE 1.8.114 4d ago
Requires
2Required by
1Often used with
8Version history
10-
v1.8.114 30.5 MB 25 Aug 2026
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v1.8.113 30.5 MB 25 Aug 2026
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v1.8.112 30.5 MB 25 Aug 2026
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v1.8.111 30.5 MB 25 Aug 2026
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v1.8.110 30.5 MB 25 Aug 2026
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v1.8.109 30.5 MB 25 Aug 2026
Description from the Workshop
Bootneck Company MILSIM is a semi milsim community focussed on teamwork, realism and helping people get into milsim. Tactical Bootneck: a Former Royal Marines Commando turned Content Creator with a focus on building a non toxic, enjoyable, helpful and friendly milsim community on ARMA Reforger and other games. Tactical Bootneck’s community run PvE Semi Milsim Servers with large group operations. Tactical Bootneck also runs a Hardcore Realism Milsim Unit - The Tactical Activities Group [TAG] which can be applied for through https://milsimunits.com/arma-reforger/tactical-activities-group-[tag] Find Tactical Bootneck: Youtube - youtube.com/@TacticalBootneck Twitch - https://www.twitch.tv/tacticalbootneck Discord - discord.gg/tacticalbootneck Work-in-progress description BCM ACE Body Bags is a standalone compatibility addon for ACE Core and ACE Carrying. Current development includes: A replicated filled body-bag test entity. Custom body-bag artwork with the unused corpse variants removed. Packed PBR textures and a dedicated body-bag material. Player-sized dimensions with additional space to represent a wrapped body. Simplified collision geometry aligned with the visible bag. RigidBody, RplComponent, and ACE_CarriableEntityComponent. A Game Master test mission containing the bag, a casualty, arsenal, medical facility, entrenching tool, and test vehicle. Initial server-side corpse identification, validation, operation locking, and 30-minute garbage-collection protection. The filled bag currently works as a local physical test entity. Dedicated-server, multi-client, and join-in-progress replication testing is still required before Slice 2.1 is considered complete. Carry, Drag, corpse bagging, inventory preservation, burial, graves, Send Body Home, respawn gating, and vehicle storage remain under development.