ArmaDB

Game Master damage and repair controls for individual engines, gearboxes, wheels, windows, lights and helicopter rotors. Includes whole-vehicle presets. Vanilla-only Ember Division utility.

Players now

0

Servers

2

Rating

-

Subscribers

-

6 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/7ED5A2C910B84F63

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket

Details

Author
LogoBomBlBill
Version
1.0.0
Size
12 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
5 Oct 2026
Updated
1 week ago
Workshop ID
7ED5A2C910B84F63

Recent adoption

30 days: +5 −2 ↑0

Version history

1
  1. v1.0.0 12 KB 5 Oct 2026
Description from the Workshop

Built for Ember Division campaign dressing and recovered vehicles. Give Game Masters precise control over vehicle condition using native component health. FEATURES - Edit individual engines, gearboxes, wheels, windows, lights and helicopter rotor components. - Set remaining health with a percentage slider, or repair only the selected part. - Whole-vehicle Light, Moderate, Heavy and Repair presets. - Supports wheeled vehicles and helicopters using compatible native damage hitzones. - Vanilla Arma Reforger dependency only. HOW TO USE Park the vehicle, stop the engine and wait for helicopter rotors to stop. Open full Game Master edit mode, select one vehicle, open its context menu and choose Ember: Edit individual components. Choose a part, adjust health and Apply. Use Repair this part to restore just that component. Whole-vehicle presets also support group selections. DAMAGE RULES Individual edits and damage presets leave hull/airframe, fuel, ammunition, batteries and cargo health untouched. Component health stays above destruction thresholds. No shots or explosions are used. Changes are rejected on moving, powered-on, burning or destroyed vehicles. Visible and functional effects follow the vehicle prefab; some glass and lights may remain visually intact above their destruction threshold. Full vehicle Repair heals surviving repairable native damage, but does not refuel, rearm or resurrect wrecks. MULTIPLAYER The server rechecks Game Master access and vehicle state before applying changes. Enable the same addon/version on the server and clients. Unknown custom damage classes and editor overhauls may require integration. Tested locally on M151A2, UH-1H and Mi-8MT. CAMPAIGN SAVES Vehicles retain native component damage during the running session. Damage across restarts requires your existing scenario/save system to preserve individual hitzone health. This addon does not add a standalone persistence system. Initial release: component editor, individual repair, whole...