ArmaDB

Core framework for the Project Kestrel server: a hardcore, no-AI PvP King of the Hill game mode with moving zones, Last Stand rounds and settings-driven tuning.

Players now

0

Servers

0

Rating

-

Subscribers

-

Get it on the Workshop reforger.armaplatform.com/workshop/7894818ED1CE8F28

Busiest servers running it 0 in total

No server is running this mod right now.

Players on servers with it

daily, last 30 days

Collecting data. The chart appears after the first samples.

Details

Author
Dream_NL
Version
0.1.5
Size
71 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
18 Oct 2026
Updated
2 days ago
Workshop ID
7894818ED1CE8F28

Recent adoption

30 days: +1 −0 ↑1

Version history

6
  1. v0.1.5 71 KB 18 Oct 2026
  2. v0.1.4 71 KB 18 Oct 2026
  3. v0.1.3 71 KB 18 Oct 2026
  4. v0.1.2 67 KB 18 Oct 2026
  5. v0.1.1 66 KB 18 Oct 2026
  6. v0.1.0 55 KB 18 Oct 2026
Description from the Workshop

Project Kestrel is a hardcore PvP server for Arma Reforger: no AI, NATO vs Russia, long fights over a moving objective. PKST_Core is the framework behind it. On its own it adds nothing to the game; it is loaded by the Project Kestrel scenario and server. What it contains - Moving King of the Hill game mode: a staging phase, rounds fought over a zone that moves between sites, a Last Stand window when a team nears victory, and match points across rounds. - Spawn zones on the map, with safe zones that protect each team at its own spawn. - Team vehicle requests with caps, cooldowns and cleanup of abandoned vehicles and wrecks. - Its own HUD: phase timer and message panels that work with game hints switched off. - Every tunable value in settings files on the server, validated at startup and logged. Status Alpha. Built for testing on the Project Kestrel server. Expect changes between versions; balance values are placeholders. Server operators Settings are written to $profile/PKST_Core/ on first start, with a reference file describing every key.