Core framework for the Project Kestrel server: a hardcore, no-AI PvP King of the Hill game mode with moving zones, Last Stand rounds and settings-driven tuning.
Players now
0
Servers
0
Rating
-
Subscribers
-
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- Dream_NL
- Version
- 0.1.5
- Size
- 71 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 18 Oct 2026
- Updated
- 2 days ago
- Workshop ID
- 7894818ED1CE8F28
Recent adoption
30 days: +1 −0 ↑1
- ↑ Project Kestrel - Alpha test (Bystrany) 0.1.1 0.1.3 2d ago
- + Project Kestrel - Alpha test (Bystrany) 0.1.1 2d ago
Required by
1Often used with
2Version history
6-
v0.1.5 71 KB 18 Oct 2026
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v0.1.4 71 KB 18 Oct 2026
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v0.1.3 71 KB 18 Oct 2026
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v0.1.2 67 KB 18 Oct 2026
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v0.1.1 66 KB 18 Oct 2026
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v0.1.0 55 KB 18 Oct 2026
Description from the Workshop
Project Kestrel is a hardcore PvP server for Arma Reforger: no AI, NATO vs Russia, long fights over a moving objective. PKST_Core is the framework behind it. On its own it adds nothing to the game; it is loaded by the Project Kestrel scenario and server. What it contains - Moving King of the Hill game mode: a staging phase, rounds fought over a zone that moves between sites, a Last Stand window when a team nears victory, and match points across rounds. - Spawn zones on the map, with safe zones that protect each team at its own spawn. - Team vehicle requests with caps, cooldowns and cleanup of abandoned vehicles and wrecks. - Its own HUD: phase timer and message panels that work with game hints switched off. - Every tunable value in settings files on the server, validated at startup and logged. Status Alpha. Built for testing on the Project Kestrel server. Expect changes between versions; balance values are placeholders. Server operators Settings are written to $profile/PKST_Core/ on first start, with a reference file describing every key.