ArmaDB
Workshop mod

Interior Prop Optimizer

by YzDemnz · all their mods

Versión técnica de prueba para optimización dinámica de props interiores.

Players now

1

Servers

1

Rating

-

Subscribers

-

1,096 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6F7A2E5B1C9048D3

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 70
Average players Low to peak in each bucket

Details

Author
YzDemnz
Version
1.0.9
Size
41 KB
Licence
APL-ND
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
3 Jul 2026
Updated
1 month ago
Workshop ID
6F7A2E5B1C9048D3

Recent adoption

30 days: +2 −1 ↑3

Version history

10
  1. v1.0.9 41 KB 27 Aug 2026

    Compatibilidad Arma Reforger 1.8.0.10. Runtimes migrados de trabajo por frame a scheduling periodico cancelable para reducir callbacks ociosos. IPO conserva 65/130 y culling local. SAW usa 205 s; actividad vehicular reinicia el timer y cada candidato se evalua una vez por ciclo. Sin cambios de GUID ni arquitectura.

  2. v1.0.8 41 KB 3 Aug 2026
  3. v1.0.7 41 KB 18 Jul 2026
  4. v1.0.6 36 KB 6 Jul 2026
  5. v1.0.5 34 KB 6 Jul 2026
  6. v1.0.4 33 KB 6 Jul 2026
Description from the Workshop

InteriorPropOptimizer is a technical test mod for Arma Reforger focused on dynamic optimization of decorative interior props. This mod introduces a distance-based culling system for static decorative objects placed inside interiors, buildings, rooms, or controlled test zones. The goal is to reduce unnecessary rendered objects when they are outside the relevant player range, while keeping gameplay-critical entities untouched. Current test version: 0.0.1 Main features: - Dynamic interior prop culling by distance. - Cull zones with configurable Zone ID. - Decorative props can be assigned to a specific Cull Zone. - Activation distance: 80 meters by default. - Deactivation distance: 130 meters by default. - Hysteresis system to prevent constant flickering near the distance limit. - Manager component for controlling local culling behavior. - Debug logs for technical testing. - Debug reference entity support for Workbench testing without a GameMode. - Optional static decorative confirmation flag for safer testing. - Safety filters for avoiding important gameplay objects. Current intended use: This build is designed for controlled technical testing by server staff and developers. It is not a final public release. The system is intended for: - Static decorative props. - Interior clutter. - Furniture-like decorative objects. - Non-interactive visual props. - Test environments and controlled server scenarios. The system is NOT intended to affect: - Weapons. - Vehicles. - Doors. - Loot. - Containers. - Inventory objects. - Mission-critical entities. - Interactive objects. - Explosives. - Radios. - Important lights. - Breakable gameplay objects. Technical structure: - IPO_CullingManagerComponent: controls the culling system. - IPO_CullingZoneComponent: defines a culling zone and distance behavior. - IPO_CullablePropComponent: marks a prop as eligible for distance-based culling. - Zone ID system: links props to specific culling zones. - Debug fallback: allows testing with...