Versión técnica de prueba para optimización dinámica de props interiores.
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1,096 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- YzDemnz
- Version
- 1.0.9
- Size
- 41 KB
- Licence
- APL-ND
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 3 Jul 2026
- Updated
- 1 month ago
- Workshop ID
- 6F7A2E5B1C9048D3
Recent adoption
30 days: +2 −1 ↑3
- − CULIACAN RP/XBOX/PS5/PC 1.0.9 2w ago
- + [ITA] ESPRESSO - Afghanistan | PVP | AAS | Infantry Only | https://discord.gg/cep 1.0.9 3w ago
- ↑ CULIACAN RP/XBOX/PS5/PC 1.0.8 1.0.9 4w ago
- ↑ CULIACAN RP/XBOX/PS5/PC 1.0.9 1.0.8 4w ago
- ↑ CULIACAN RP/XBOX/PS5/PC 1.0.8 1.0.9 4w ago
- + CULIACAN RP/XBOX/PS5/PC 1.0.8 4w ago
Required by
2Often used with
8Version history
10-
v1.0.9 41 KB 27 Aug 2026
Compatibilidad Arma Reforger 1.8.0.10. Runtimes migrados de trabajo por frame a scheduling periodico cancelable para reducir callbacks ociosos. IPO conserva 65/130 y culling local. SAW usa 205 s; actividad vehicular reinicia el timer y cada candidato se evalua una vez por ciclo. Sin cambios de GUID ni arquitectura.
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v1.0.8 41 KB 3 Aug 2026
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v1.0.7 41 KB 18 Jul 2026
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v1.0.6 36 KB 6 Jul 2026
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v1.0.5 34 KB 6 Jul 2026
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v1.0.4 33 KB 6 Jul 2026
Description from the Workshop
InteriorPropOptimizer is a technical test mod for Arma Reforger focused on dynamic optimization of decorative interior props. This mod introduces a distance-based culling system for static decorative objects placed inside interiors, buildings, rooms, or controlled test zones. The goal is to reduce unnecessary rendered objects when they are outside the relevant player range, while keeping gameplay-critical entities untouched. Current test version: 0.0.1 Main features: - Dynamic interior prop culling by distance. - Cull zones with configurable Zone ID. - Decorative props can be assigned to a specific Cull Zone. - Activation distance: 80 meters by default. - Deactivation distance: 130 meters by default. - Hysteresis system to prevent constant flickering near the distance limit. - Manager component for controlling local culling behavior. - Debug logs for technical testing. - Debug reference entity support for Workbench testing without a GameMode. - Optional static decorative confirmation flag for safer testing. - Safety filters for avoiding important gameplay objects. Current intended use: This build is designed for controlled technical testing by server staff and developers. It is not a final public release. The system is intended for: - Static decorative props. - Interior clutter. - Furniture-like decorative objects. - Non-interactive visual props. - Test environments and controlled server scenarios. The system is NOT intended to affect: - Weapons. - Vehicles. - Doors. - Loot. - Containers. - Inventory objects. - Mission-critical entities. - Interactive objects. - Explosives. - Radios. - Important lights. - Breakable gameplay objects. Technical structure: - IPO_CullingManagerComponent: controls the culling system. - IPO_CullingZoneComponent: defines a culling zone and distance behavior. - IPO_CullablePropComponent: marks a prop as eligible for distance-based culling. - Zone ID system: links props to specific culling zones. - Debug fallback: allows testing with...